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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6008950" data-attributes="member: 54843"><p>Obviously I don't expect answers to all of these, but any new info would be great!</p><p></p><p>1. Do they expect (or hope) to introduce any classes NOT seen in the first PHB of a previous edition? (Such as a non-Vancian divine spellcaster?)</p><p></p><p>2. Do they still hope to include every previous core class into the first PHB as a class? If not, which classes are on the fence for being demoted to a specialty/kit or just left for later? (I've heard specific references to monks, barbarians, rangers, paladins, and bards as full classes, but warlords, illusionists, assassins, and even druids seem possible candidates for being eaten by other classes or delayed past the first 5e PHB.)</p><p></p><p>3. Are wizard traditions currently expected to be similar to cleric domains, sorcerer origins, and warlock pacts in general structure (a small number of unique spells and maybe some custom abilities and/or proficiencies), or are they more or less mechanically defining (like a "wild mage" tradition that lets you spontaneously cast like a 3e sorcerer on the one hand, or 3e-style school specializations on the other)?</p><p></p><p>4. Which current playtest classes are they pretty happy with (for the moment), and which do they expect to significantly overhaul in the near future (aside from adding wizard traditions)?</p><p></p><p>5. How many races do they expect to add, give or take a few?</p><p></p><p>6. Will we get to playtest modules next time around?</p><p></p><p>7. With regards to multiclassing, are they worried about people upset that a level 15 fighter can study magic for a few weeks and cast a high-level spell with his first multiclass level of wizard? (Personally I see this as a necessary tradeoff if you want multiclassing to work mechanically, but it's the kind of thing people get upset about.)</p><p></p><p>8. What's the coolest thing we haven't gotten to playtest yet? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>9. Are they planning on continuing to use the 3e spell lists as a basis for 5e spellcasters, or are they planning on a fairly dramatic rehaul? (Some current playtest spells like "Bless" and "Aid" don't seem to really jive with the 5e style.)</p><p></p><p>10. Why did they get rid of physical skills from the last playtest? (I know this is very much up for re-evaluation, but I'm wondering what the impetus was in making this change.)</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6008950, member: 54843"] Obviously I don't expect answers to all of these, but any new info would be great! 1. Do they expect (or hope) to introduce any classes NOT seen in the first PHB of a previous edition? (Such as a non-Vancian divine spellcaster?) 2. Do they still hope to include every previous core class into the first PHB as a class? If not, which classes are on the fence for being demoted to a specialty/kit or just left for later? (I've heard specific references to monks, barbarians, rangers, paladins, and bards as full classes, but warlords, illusionists, assassins, and even druids seem possible candidates for being eaten by other classes or delayed past the first 5e PHB.) 3. Are wizard traditions currently expected to be similar to cleric domains, sorcerer origins, and warlock pacts in general structure (a small number of unique spells and maybe some custom abilities and/or proficiencies), or are they more or less mechanically defining (like a "wild mage" tradition that lets you spontaneously cast like a 3e sorcerer on the one hand, or 3e-style school specializations on the other)? 4. Which current playtest classes are they pretty happy with (for the moment), and which do they expect to significantly overhaul in the near future (aside from adding wizard traditions)? 5. How many races do they expect to add, give or take a few? 6. Will we get to playtest modules next time around? 7. With regards to multiclassing, are they worried about people upset that a level 15 fighter can study magic for a few weeks and cast a high-level spell with his first multiclass level of wizard? (Personally I see this as a necessary tradeoff if you want multiclassing to work mechanically, but it's the kind of thing people get upset about.) 8. What's the coolest thing we haven't gotten to playtest yet? ;) 9. Are they planning on continuing to use the 3e spell lists as a basis for 5e spellcasters, or are they planning on a fairly dramatic rehaul? (Some current playtest spells like "Bless" and "Aid" don't seem to really jive with the 5e style.) 10. Why did they get rid of physical skills from the last playtest? (I know this is very much up for re-evaluation, but I'm wondering what the impetus was in making this change.) [/QUOTE]
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