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<blockquote data-quote="n00bdragon" data-source="post: 6008988" data-attributes="member: 6689371"><p>I really wish they would take this mantra out back and shoot it. It's invariably used as a cop out to avoid criticism of the game. Pro-tip: The BEST time for criticism in the alpha stage. I'm really disturbed by how absolutely dismissive the design team has been of some of 5e's critical flaws and how it's handwaved away with "we'll fix that in the future".</p><p></p><p></p><p></p><p>This is disheartening for two reasons:</p><p>1. It flies straight in the face of their "its your game" objective. If it's truly my game of D&D then the narrative should be left up to me. So (assuming I were going to use this ruleset) either this "narrative heavy" game will impose its own narrative upon my game or it will just be a giant wad of overpriced paper with pretty pictures and no purpose.</p><p>2. The placement of mechanics in that list makes me think they aren't considered important and the placement of balance makes me think they just don't care at all. What was Mr. Mearls writing about in his recent LnL column? I don't know which version of Mearls I am supposed to believe, although I'm leaning towards the "doesn't give a damn about crunch" version since that's what the two playtests up until now have been representative of.</p><p></p><p></p><p></p><p>Perhaps it's my bias showing but I read that as "We know our product has serious problems, but rather than address them we would like to teach you how to ignore them."</p><p></p><p></p><p></p><p>$100 says the best build for every full caster involves no multiclassing whatsoever.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6008988, member: 6689371"] I really wish they would take this mantra out back and shoot it. It's invariably used as a cop out to avoid criticism of the game. Pro-tip: The BEST time for criticism in the alpha stage. I'm really disturbed by how absolutely dismissive the design team has been of some of 5e's critical flaws and how it's handwaved away with "we'll fix that in the future". This is disheartening for two reasons: 1. It flies straight in the face of their "its your game" objective. If it's truly my game of D&D then the narrative should be left up to me. So (assuming I were going to use this ruleset) either this "narrative heavy" game will impose its own narrative upon my game or it will just be a giant wad of overpriced paper with pretty pictures and no purpose. 2. The placement of mechanics in that list makes me think they aren't considered important and the placement of balance makes me think they just don't care at all. What was Mr. Mearls writing about in his recent LnL column? I don't know which version of Mearls I am supposed to believe, although I'm leaning towards the "doesn't give a damn about crunch" version since that's what the two playtests up until now have been representative of. Perhaps it's my bias showing but I read that as "We know our product has serious problems, but rather than address them we would like to teach you how to ignore them." $100 says the best build for every full caster involves no multiclassing whatsoever. [/QUOTE]
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