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<blockquote data-quote="Cybit" data-source="post: 6009017" data-attributes="member: 66111"><p>So, I actually asked about the druid, and what the difference is between a druid and a nature god based cleric, and they said they're working on the place of the druid in the world. There would be some overlap between the two, but they wanted druids to have their own distinct place in the world, with their own unique "thing" that makes them, well, them. My hunch is that wildshape will be that "thing". One thing to note; spellcasting while wild shaped will probably go the way of the dodo. To quote one of them, if a druid is wildshaped into a bear, they should be doing so to smash face, not to turn into a spellcasting bear. </p><p></p><p>It really goes back to the way they are designing all classes, which is that they want to make any class designed feel like it cannot be replaced or replicated by another class taking certain feats / combinations of mechanics. </p><p></p><p>As for Bards, they will, like most concepts that differ vastly between editions, be based on their mythological roots. </p><p></p><p>That's a key point made at the panels; if the editions don't have common roots for a given element (monster or archetype / class), they will instead use the mythological roots of that creature as a base, and then give alternate options to match what other editions did. Minotaurs were the example for this.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6009017, member: 66111"] So, I actually asked about the druid, and what the difference is between a druid and a nature god based cleric, and they said they're working on the place of the druid in the world. There would be some overlap between the two, but they wanted druids to have their own distinct place in the world, with their own unique "thing" that makes them, well, them. My hunch is that wildshape will be that "thing". One thing to note; spellcasting while wild shaped will probably go the way of the dodo. To quote one of them, if a druid is wildshaped into a bear, they should be doing so to smash face, not to turn into a spellcasting bear. It really goes back to the way they are designing all classes, which is that they want to make any class designed feel like it cannot be replaced or replicated by another class taking certain feats / combinations of mechanics. As for Bards, they will, like most concepts that differ vastly between editions, be based on their mythological roots. That's a key point made at the panels; if the editions don't have common roots for a given element (monster or archetype / class), they will instead use the mythological roots of that creature as a base, and then give alternate options to match what other editions did. Minotaurs were the example for this. [/QUOTE]
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