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<blockquote data-quote="Cybit" data-source="post: 6009060" data-attributes="member: 66111"><p>That's the implication. I *think* the idea is that clerics will have access to a certain amount of general spells, and then the domain restricts them to specific spells beyond those. They were talking about a "laser" cleric from 4E vs a warpriest, and how they would be differentiated via domain and what spells they had from their domains; the implication is heavily that the domains will restrict spells based on what domain you have. Your domain is a defining part of your character as a cleric. For instance, clerics with the Sun domain might not get any armor beyond cloth, but have access to flame strike, etc, while clerics of the war domain get plate armor and have access to buffing spells. They can wrap up a lot of the different cleric-ish classes and Prestige classes into the cleric that way. </p><p></p><p>They might go that route for traditions. That's one of the ways they intend to deal with the caster power issues inherent in Vancian magic systems while keeping Vancian magic. I think another idea they threw out there might be for wizards, that they can cast all spells, but certain spells cost significantly more or less to cast depending on their tradition (like it might cost 3 spell slots instead of one). They also talked about traditions making it much easier to cast certain spells based on what tradition you have (you might be able to recover a tradition spell by simply re-reading it again without having to rest, as an example). </p><p></p><p>They are very, VERY, cognizant of linear fighter / quadratic spellcaster syndrome from 3E, and they're buffing the fighter and reducing some of the abusive issues from spellcasters as a way to handle it. As someone who went to 4E solely for that reason, I'm very pleased with what they've said about handling that issue even with Vancian magic around. But that's a whole other set of questions, and I'd rather answer those questions in a different response.</p></blockquote><p></p>
[QUOTE="Cybit, post: 6009060, member: 66111"] That's the implication. I *think* the idea is that clerics will have access to a certain amount of general spells, and then the domain restricts them to specific spells beyond those. They were talking about a "laser" cleric from 4E vs a warpriest, and how they would be differentiated via domain and what spells they had from their domains; the implication is heavily that the domains will restrict spells based on what domain you have. Your domain is a defining part of your character as a cleric. For instance, clerics with the Sun domain might not get any armor beyond cloth, but have access to flame strike, etc, while clerics of the war domain get plate armor and have access to buffing spells. They can wrap up a lot of the different cleric-ish classes and Prestige classes into the cleric that way. They might go that route for traditions. That's one of the ways they intend to deal with the caster power issues inherent in Vancian magic systems while keeping Vancian magic. I think another idea they threw out there might be for wizards, that they can cast all spells, but certain spells cost significantly more or less to cast depending on their tradition (like it might cost 3 spell slots instead of one). They also talked about traditions making it much easier to cast certain spells based on what tradition you have (you might be able to recover a tradition spell by simply re-reading it again without having to rest, as an example). They are very, VERY, cognizant of linear fighter / quadratic spellcaster syndrome from 3E, and they're buffing the fighter and reducing some of the abusive issues from spellcasters as a way to handle it. As someone who went to 4E solely for that reason, I'm very pleased with what they've said about handling that issue even with Vancian magic around. But that's a whole other set of questions, and I'd rather answer those questions in a different response. [/QUOTE]
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