Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next info from PAX Prime + answering questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="slobster" data-source="post: 6009240" data-attributes="member: 6693711"><p>That level of granularity isn't necessary. Having two level X monsters that are identical except for +/-3 hp should be avoided in general (different can of worms). It's even more important that the system not try to award different amounts of experience for overcoming them. All level X enemies should grant Y xp (ignoring for the moment minions, solos and so on).</p><p></p><p>Otherwise you back yourself into a corner. Orcs are worth more than gnolls because they have 10 extra hp but are otherwise identical? What about two monsters that are identical except one has 3 more hp, but the other deals d8 instead of d6 damage? What about the two monsters that are the same, but one has +1 AC and the other can move 10 feet per round faster?</p><p></p><p>Giving monsters levels lets you roughly gauge how challenging they are, and assigns an xp standard for that level of challenge. Trying to zoom in and award xp per hp and attack bonus is clunky and overcomplicated, IMO. It will lead to endless headaches in assigning finicky little xp numbers that are insignificant anyway in the long term, and will spawn endless arguments about whether the numbers accurately reflect monster challenge or are just arbitrary variance.</p></blockquote><p></p>
[QUOTE="slobster, post: 6009240, member: 6693711"] That level of granularity isn't necessary. Having two level X monsters that are identical except for +/-3 hp should be avoided in general (different can of worms). It's even more important that the system not try to award different amounts of experience for overcoming them. All level X enemies should grant Y xp (ignoring for the moment minions, solos and so on). Otherwise you back yourself into a corner. Orcs are worth more than gnolls because they have 10 extra hp but are otherwise identical? What about two monsters that are identical except one has 3 more hp, but the other deals d8 instead of d6 damage? What about the two monsters that are the same, but one has +1 AC and the other can move 10 feet per round faster? Giving monsters levels lets you roughly gauge how challenging they are, and assigns an xp standard for that level of challenge. Trying to zoom in and award xp per hp and attack bonus is clunky and overcomplicated, IMO. It will lead to endless headaches in assigning finicky little xp numbers that are insignificant anyway in the long term, and will spawn endless arguments about whether the numbers accurately reflect monster challenge or are just arbitrary variance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next info from PAX Prime + answering questions
Top