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<blockquote data-quote="ZombieRoboNinja" data-source="post: 6009828" data-attributes="member: 54843"><p>Oh crap, Cybit's out of questions!</p><p></p><p>1. Any word on whether bards and druids will use Vancian spells or something else?</p><p></p><p>2. Any word on whether paladins and rangers will have spells at all, and if so, what mechanic they might use?</p><p></p><p>3. They mentioned recently that barbarians are a class and use Rage. Are there any more details around? Do barbarians have multiple builds/kits/styles like every class we've seen so far? If so, what might differentiate them narratively? Different barbaric cultures (like I hear 1e had)?</p><p></p><p>4. How are they feeling about the current equipment list: still under construction, or do they like the current weapons and armor for the time being?</p><p></p><p>5. Have they mentioned any specialties or class abilities that would further differentiate weapons? I get the balance considerations in making the weapons in each category very similar, but it would still be nice if martial characters could specialize a bit IF they wanted. (Of course I also wouldn't want it 3e-style where a fighter only got his class bonuses to a single weapon type.)</p><p></p><p>6. Do you think it's safe to say that they're following 4e's lead in breaking down the divine/arcane dualism in magic? (That is to say, in 3e it was for some reason a big distinction whether a particular class used divine or arcane magic, with the only other option being psionics; in 4e, one benefit of the goofy power source idea was that now druids could be "primal" and other classes could rely on different "sources." I'm hoping that 5e will take that even further, and let each class's magic be what it is without stressing the "power source.")</p><p></p><p>7. How are they feeling at this point about their idea of having most monsters less exception-based than 4e, with a lot of the flavor coming from the boss/leader monsters? (I worry that this might just lead to PCs mobbing the leaders before the monster horde gets into position to use their cool tricks.)</p><p></p><p>8. Fighters, rogues, and warlocks are almost entirely at-will (or per-encounter in the warlocks' case) while other spellcasters are almost entirely daily in their class powers. Will there be any martial classes with primarily daily class resources (like barbarian rage in previous editions)? Any idea how barbarians, monks, rangers, and paladins would fall on this spectrum? (I could see a monk with a daily pool of ki energy, but I could also see a monk based entirely on at-will martial arts maneuvers.)</p></blockquote><p></p>
[QUOTE="ZombieRoboNinja, post: 6009828, member: 54843"] Oh crap, Cybit's out of questions! 1. Any word on whether bards and druids will use Vancian spells or something else? 2. Any word on whether paladins and rangers will have spells at all, and if so, what mechanic they might use? 3. They mentioned recently that barbarians are a class and use Rage. Are there any more details around? Do barbarians have multiple builds/kits/styles like every class we've seen so far? If so, what might differentiate them narratively? Different barbaric cultures (like I hear 1e had)? 4. How are they feeling about the current equipment list: still under construction, or do they like the current weapons and armor for the time being? 5. Have they mentioned any specialties or class abilities that would further differentiate weapons? I get the balance considerations in making the weapons in each category very similar, but it would still be nice if martial characters could specialize a bit IF they wanted. (Of course I also wouldn't want it 3e-style where a fighter only got his class bonuses to a single weapon type.) 6. Do you think it's safe to say that they're following 4e's lead in breaking down the divine/arcane dualism in magic? (That is to say, in 3e it was for some reason a big distinction whether a particular class used divine or arcane magic, with the only other option being psionics; in 4e, one benefit of the goofy power source idea was that now druids could be "primal" and other classes could rely on different "sources." I'm hoping that 5e will take that even further, and let each class's magic be what it is without stressing the "power source.") 7. How are they feeling at this point about their idea of having most monsters less exception-based than 4e, with a lot of the flavor coming from the boss/leader monsters? (I worry that this might just lead to PCs mobbing the leaders before the monster horde gets into position to use their cool tricks.) 8. Fighters, rogues, and warlocks are almost entirely at-will (or per-encounter in the warlocks' case) while other spellcasters are almost entirely daily in their class powers. Will there be any martial classes with primarily daily class resources (like barbarian rage in previous editions)? Any idea how barbarians, monks, rangers, and paladins would fall on this spectrum? (I could see a monk with a daily pool of ki energy, but I could also see a monk based entirely on at-will martial arts maneuvers.) [/QUOTE]
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