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<blockquote data-quote="Cybit" data-source="post: 6009874" data-attributes="member: 66111"><p>No word on this. I don't think they've really started working on those classes yet. They're still really heavily focused on the core four. I suspect druids will get at least a non-vancian option, just because it differs them from clerics in one more way. </p><p></p><p>I thought they said that there would be versions of rangers and paladins without spells. Since the ranger seems to be going towards the Aragorn / LotR archetype, I would not expect rangers to have spells. </p><p></p><p>See earlier comments on how the core 4 + sorcs + warlocks + maybe druids are what they are working on. That said, I suspect Rage will be the narrative and mechanic element that "defines" barbarians. Anything beyond that would be speculation, but based on everything else they are doing, I suspect they will use the clans to differentiate "builds", and use the clan as the narrative elements, with the "builds" being based on the clan's culture. </p><p></p><p>Still really, really under construction. They talked about how they really want to revamp the armor tables again.</p><p></p><p>So...I am hoping they bring back something that fighters reportedly had in earlier playtests that really helped differentiate fighters with certain weapons. I think it will be back, so in that case, I would expect there to be some differentiation. The old test reportedly had something super cool about weapons and the various abilities they had, so I'm hoping they will return. </p><p></p><p>I believe so. They really want to push making each class unique, and their abilities unique. Druids might end up "divine" casters, but I suspect their spell list will be much more different than a cleric's then was the case in 3E. </p><p></p><p>They want the monsters' abilities to be based on the narrative, so the more complex the creature is in the story, the more complex it will be in terms of mechanics. That said, the monsters you see now are going to be the simple monsters, since they are primarily testing the core of the system more than monster design. </p><p></p><p>I would not be surprised to see Barbarians be a martial class with daily resources, but I would also not be surprised to see variants of each class with daily resources or AEDU resources. They haven't really started working too heavily on any classes beyond the ones presented in the playtest. The game really is in alpha. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Cybit, post: 6009874, member: 66111"] No word on this. I don't think they've really started working on those classes yet. They're still really heavily focused on the core four. I suspect druids will get at least a non-vancian option, just because it differs them from clerics in one more way. I thought they said that there would be versions of rangers and paladins without spells. Since the ranger seems to be going towards the Aragorn / LotR archetype, I would not expect rangers to have spells. See earlier comments on how the core 4 + sorcs + warlocks + maybe druids are what they are working on. That said, I suspect Rage will be the narrative and mechanic element that "defines" barbarians. Anything beyond that would be speculation, but based on everything else they are doing, I suspect they will use the clans to differentiate "builds", and use the clan as the narrative elements, with the "builds" being based on the clan's culture. Still really, really under construction. They talked about how they really want to revamp the armor tables again. So...I am hoping they bring back something that fighters reportedly had in earlier playtests that really helped differentiate fighters with certain weapons. I think it will be back, so in that case, I would expect there to be some differentiation. The old test reportedly had something super cool about weapons and the various abilities they had, so I'm hoping they will return. I believe so. They really want to push making each class unique, and their abilities unique. Druids might end up "divine" casters, but I suspect their spell list will be much more different than a cleric's then was the case in 3E. They want the monsters' abilities to be based on the narrative, so the more complex the creature is in the story, the more complex it will be in terms of mechanics. That said, the monsters you see now are going to be the simple monsters, since they are primarily testing the core of the system more than monster design. I would not be surprised to see Barbarians be a martial class with daily resources, but I would also not be surprised to see variants of each class with daily resources or AEDU resources. They haven't really started working too heavily on any classes beyond the ones presented in the playtest. The game really is in alpha. :D [/QUOTE]
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