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*Dungeons & Dragons
D&D Next: Let's discuss it's mass multimedia goal.
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<blockquote data-quote="I'm A Banana" data-source="post: 6298079" data-attributes="member: 2067"><p>What you see as an insurmountable barrier with a predetermined outcome ("you won't succeed"), others see as a problem with a potential solution (what would it take <em>to</em> succeed?). </p><p></p><p>What would it take for D&D as it exists now to be a successful multimedia brand in the next, say, 10 years? They clearly haven't done it well thus far, but what would they have to do in order to make it work? </p><p></p><p>It's got some videogame cachet. It's got popular novels that still sell like hotcakes. Given that, it could probably have a movie that does pretty well (just make a movie version of the first few Drizz'zt books, people will <em>eat that noise up</em>, even if the books and the movie are both mediocre -- and the movie doesn't necessarily have to be mediocre!). Make a few really solid videogames more like Baldur's Gate or Torment than like the recent fare (taking the liscence back from Atari would be the first step on this). It once had a Saturday Morning Cartoon, and since Hasbro has its own cable station, they're set up to have another animated kid's series pretty well, alongside My Little Pony and GI Joe and Transformers. If that does well, there's action figure potential there, and that's VERY lucrative. </p><p></p><p>That's not a bad place to be, really. There's a lot of potential growth there.</p><p></p><p>The public's opinion of the game isn't entirely relevant to the success of these things. People won't watch a Drizz'zt movie because they like D&D, they'll watch it because it's a cool fantasy action flick about a rebellious dark elf who fights with two swords and has Vin Diesel in it. Kids don't choose to watch the cartoon based on their love of the game, they watch it because it's got dragons and heroes and wizards and monsters in it. The TTRPG is completely irrelevant to people buying novels. And it only bears on the videogames as much as the designers want it to (D&D the MOBA is almost inevitable at this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). </p><p></p><p>The TTRPG can still be this goofy thing that only a particular segment of the brand's loyal sycophants really care about.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6298079, member: 2067"] What you see as an insurmountable barrier with a predetermined outcome ("you won't succeed"), others see as a problem with a potential solution (what would it take [I]to[/I] succeed?). What would it take for D&D as it exists now to be a successful multimedia brand in the next, say, 10 years? They clearly haven't done it well thus far, but what would they have to do in order to make it work? It's got some videogame cachet. It's got popular novels that still sell like hotcakes. Given that, it could probably have a movie that does pretty well (just make a movie version of the first few Drizz'zt books, people will [I]eat that noise up[/I], even if the books and the movie are both mediocre -- and the movie doesn't necessarily have to be mediocre!). Make a few really solid videogames more like Baldur's Gate or Torment than like the recent fare (taking the liscence back from Atari would be the first step on this). It once had a Saturday Morning Cartoon, and since Hasbro has its own cable station, they're set up to have another animated kid's series pretty well, alongside My Little Pony and GI Joe and Transformers. If that does well, there's action figure potential there, and that's VERY lucrative. That's not a bad place to be, really. There's a lot of potential growth there. The public's opinion of the game isn't entirely relevant to the success of these things. People won't watch a Drizz'zt movie because they like D&D, they'll watch it because it's a cool fantasy action flick about a rebellious dark elf who fights with two swords and has Vin Diesel in it. Kids don't choose to watch the cartoon based on their love of the game, they watch it because it's got dragons and heroes and wizards and monsters in it. The TTRPG is completely irrelevant to people buying novels. And it only bears on the videogames as much as the designers want it to (D&D the MOBA is almost inevitable at this point. ;)). The TTRPG can still be this goofy thing that only a particular segment of the brand's loyal sycophants really care about. [/QUOTE]
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