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D&D Next: Let's discuss it's mass multimedia goal.
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<blockquote data-quote="Remathilis" data-source="post: 6298108" data-attributes="member: 7635"><p>Lets twist the question: What elements of D&D can translate OUT of the TTRPG its known for? Or, what is valuable about D&D that can be used in other medias? </p><p></p><p>What's funny is that D&D KNEW what to do at one point: they had a lot of marketed media that wasn't bad. We all cringe at how bad the D&D movies were, but we forget there was some decent things as well. <a href="http://en.wikipedia.org/wiki/Scourge_of_Worlds:_A_Dungeons_%26_Dragons_Adventure" target="_blank">Scourge of Worlds</a>, Midnight Syndicate's <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(album)" target="_blank">Soundtrack</a>, <a href="http://boardgamegeek.com/boardgame/1663/clue-dungeons-dragons" target="_blank">D&D Clue</a>, <a href="http://www.dragonposters.net/prints/23x35-10-Dragon-Species-from-Dungeons-&-Dragons.php" target="_blank">posters</a> that I bought in K Mart, <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(IDW_Publishing)" target="_blank">comics</a>, novels, games like<a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Heroes" target="_blank"> D&D Heroes</a> and <a href="http://en.wikipedia.org/wiki/Neverwinter_Nights_(series)" target="_blank">Neverwinter Nights</a>. It showed they had some good ideas and that the brand had value beyond gaming and game-related material. </p><p></p><p>The big difference between D&D and a comic like Spider-Man or Batman is that comics are primarily CHARACTER based. We can make and remake those characters because they don't change much, just the situation around them does. D&D, with some exceptions, don't have a strong character presence since the players are supposed to provide the characters. Sure, D&D has some iconic characters (Drizzt, Raistlin, Strahd) but on the whole D&D isn't strong on the whole iconic heroes department. It'd be better as an anthology (more akin to Final Fantasy, where each story has its own heroes and villains) then trying to cram the D&D experience into "Drizzt in the Realms". </p><p></p><p>So lets see some more comics, animated movies, soundtracks, branded games, books, etc. Get T-shirts at Hot Topic, Funko figures, posters, and apps. Hell, an animated series on Cartoon Network could drive more sales than a dozen box sets.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6298108, member: 7635"] Lets twist the question: What elements of D&D can translate OUT of the TTRPG its known for? Or, what is valuable about D&D that can be used in other medias? What's funny is that D&D KNEW what to do at one point: they had a lot of marketed media that wasn't bad. We all cringe at how bad the D&D movies were, but we forget there was some decent things as well. [URL="http://en.wikipedia.org/wiki/Scourge_of_Worlds:_A_Dungeons_%26_Dragons_Adventure"]Scourge of Worlds[/URL], Midnight Syndicate's [URL="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(album)"]Soundtrack[/URL], [URL="http://boardgamegeek.com/boardgame/1663/clue-dungeons-dragons"]D&D Clue[/URL], [URL="http://www.dragonposters.net/prints/23x35-10-Dragon-Species-from-Dungeons-&-Dragons.php"]posters[/URL] that I bought in K Mart, [URL="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(IDW_Publishing)"]comics[/URL], novels, games like[URL="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Heroes"] D&D Heroes[/URL] and [URL="http://en.wikipedia.org/wiki/Neverwinter_Nights_(series)"]Neverwinter Nights[/URL]. It showed they had some good ideas and that the brand had value beyond gaming and game-related material. The big difference between D&D and a comic like Spider-Man or Batman is that comics are primarily CHARACTER based. We can make and remake those characters because they don't change much, just the situation around them does. D&D, with some exceptions, don't have a strong character presence since the players are supposed to provide the characters. Sure, D&D has some iconic characters (Drizzt, Raistlin, Strahd) but on the whole D&D isn't strong on the whole iconic heroes department. It'd be better as an anthology (more akin to Final Fantasy, where each story has its own heroes and villains) then trying to cram the D&D experience into "Drizzt in the Realms". So lets see some more comics, animated movies, soundtracks, branded games, books, etc. Get T-shirts at Hot Topic, Funko figures, posters, and apps. Hell, an animated series on Cartoon Network could drive more sales than a dozen box sets. [/QUOTE]
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