Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: Let's discuss it's mass multimedia goal.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 6298499" data-attributes="member: 58197"><p>Say <em>what</em>? D&D was on the brink of bankruptcy when Wizards picked it up. Part of the reason 4E made such radical changes was that Hasbro was threatening to mothball the D&D brand. Now they're going all-out to woo back the players who left over 4E, because they really need that player base back; when they left, new players didn't come to replace them in sufficient numbers. MMOs have been eating D&D's lunch for the last decade. And that's for the 800-pound gorilla (before Pathfinder, at least) of the tabletop world.</p><p></p><p>Meanwhile, Magic has been a cash cow for Wizards for the last 20 years. Magic revenues were what enabled Wizards to rescue D&D when TSR collapsed. It's had ups and downs, but at no point did it flirt with the kind of disasters that have threatened D&D. It's got no problem pulling in new players and keeping old ones engaged.</p><p></p><p></p><p></p><p>No, they're not. The number of variables may be technically finite, but practically it's unlimited. Chess has nowhere near as many variables as Magic does, and we aren't running out of chess games. The design team is always experimenting with new mechanics, because sometimes they hit on an idea that really improves the game, but the vast bulk of the cards printed in Magic are using the same design space* they've had from the start: Instants, sorceries, creatures, enchantments, artifacts, and lands. I came back to the game after a 10-year hiatus and had no trouble with the new cards.</p><p></p><p>Coming back to the topic at hand, though... I think there is potential for awesome movies to be made out of D&D properties, as long as they focus on the specific property instead of trying to make it "generic D&D." Epic fantasy demands a fleshed-out world. With a hugely popular novel series, a well-defined world-spanning conflict, and some really vivid characters, Dragonlance is the obvious choice. (Yes, they already made some animated films which were by all accounts awful, but that wasn't the fault of the source material. The animated "Lord of the Rings" was atrocious; didn't stop Peter Jackson from turning it into a blockbuster live-action hit.)</p><p></p><p>[SIZE=-2]*In fact, the original design space had a number of elements that have since been removed. It used to be that artifacts came in "poly," "mono," and "continuous" varieties. That's not a thing any more. There used to be a seventh card type called "interrupt," and at one point they added an eighth for "mana source." Both of those were later folded into instants. Ante was removed from the rules once they realized nobody wanted to play for ante, which meant they could no longer print cards that messed with the ante. Et cetera, et cetera.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6298499, member: 58197"] Say [I]what[/I]? D&D was on the brink of bankruptcy when Wizards picked it up. Part of the reason 4E made such radical changes was that Hasbro was threatening to mothball the D&D brand. Now they're going all-out to woo back the players who left over 4E, because they really need that player base back; when they left, new players didn't come to replace them in sufficient numbers. MMOs have been eating D&D's lunch for the last decade. And that's for the 800-pound gorilla (before Pathfinder, at least) of the tabletop world. Meanwhile, Magic has been a cash cow for Wizards for the last 20 years. Magic revenues were what enabled Wizards to rescue D&D when TSR collapsed. It's had ups and downs, but at no point did it flirt with the kind of disasters that have threatened D&D. It's got no problem pulling in new players and keeping old ones engaged. No, they're not. The number of variables may be technically finite, but practically it's unlimited. Chess has nowhere near as many variables as Magic does, and we aren't running out of chess games. The design team is always experimenting with new mechanics, because sometimes they hit on an idea that really improves the game, but the vast bulk of the cards printed in Magic are using the same design space* they've had from the start: Instants, sorceries, creatures, enchantments, artifacts, and lands. I came back to the game after a 10-year hiatus and had no trouble with the new cards. Coming back to the topic at hand, though... I think there is potential for awesome movies to be made out of D&D properties, as long as they focus on the specific property instead of trying to make it "generic D&D." Epic fantasy demands a fleshed-out world. With a hugely popular novel series, a well-defined world-spanning conflict, and some really vivid characters, Dragonlance is the obvious choice. (Yes, they already made some animated films which were by all accounts awful, but that wasn't the fault of the source material. The animated "Lord of the Rings" was atrocious; didn't stop Peter Jackson from turning it into a blockbuster live-action hit.) [SIZE=-2]*In fact, the original design space had a number of elements that have since been removed. It used to be that artifacts came in "poly," "mono," and "continuous" varieties. That's not a thing any more. There used to be a seventh card type called "interrupt," and at one point they added an eighth for "mana source." Both of those were later folded into instants. Ante was removed from the rules once they realized nobody wanted to play for ante, which meant they could no longer print cards that messed with the ante. Et cetera, et cetera.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next: Let's discuss it's mass multimedia goal.
Top