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General Tabletop Discussion
*Dungeons & Dragons
D&D Next: Let's discuss it's mass multimedia goal.
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<blockquote data-quote="Rygar" data-source="post: 6299644" data-attributes="member: 6756765"><p>I disagree.</p><p></p><p>The goal is for D&D to become a brand. Similiar to how Magic the Gathering is brand, Mtg isn't any one setting, in some sets it isn't any setting. If some movie causes people to identify D&D with some setting or even a new setting, that's great. WOTC doesn't care if they're selling 1,000,000 copies of Dragonlance, Forgotten Realms, or even Birthright, so long as they're selling 1,000,000 copies of one of them.</p><p></p><p>If they are, then D&D is thriving. Over time, people will spread out to other settings, just as people who bought a deck of Mtg spread out to other sets of Mtg, other formats to play in.</p><p></p><p>The whole goal with any entertainment product is an onboarding point, it's irrelevant what that point is, so long as people are being onboarded.</p><p></p><p>D&D does have a core identity, it has things that are common across all settings: Mages, fighters, thieves, clerics, monsters, magic items. Many of these things are signature, and people immediately associate them with D&D. </p><p></p><p>I'll also have to point out, there was perhaps two 3rd edition video games? Maybe 3? No 4th edition games? This has alot more to do with Hasbro's choice of partners than it does people not buying D&D games. In fact, 1st and 2nd edition were both substantially more fragmented across settings than 3rd and 4th edition and those video games sold quite well.</p><p></p><p>Dungeons and Dragons is likely in the top 5 most recognizable properties in entertainment, and quite possibly in the top 3. 80 year olds know what D&D is, and they likely couldn't name a single video game character to save their lives, and precious few comic book characters as most of them didn't exist when they read comics, but they know what D&D is. When D&D doesn't have a player base fragmented as it did these past few years, it has a very large built in audience, and honestly it's probably a larger one than Iron Man, Thor, or Captain America did before those movies. IIRC the comic book industry was in a death spiral until Bryan Singer saved them with X-men. Few had heard of True Blood, Walking Dead, or Game of Thrones before those TV shows.</p><p></p><p>A well done movie, whether it is an existing storyline or a new one, is only a good thing, and D&D has more than enough brand recognition to explode <em>if a good movie is produced</em>.</p></blockquote><p></p>
[QUOTE="Rygar, post: 6299644, member: 6756765"] I disagree. The goal is for D&D to become a brand. Similiar to how Magic the Gathering is brand, Mtg isn't any one setting, in some sets it isn't any setting. If some movie causes people to identify D&D with some setting or even a new setting, that's great. WOTC doesn't care if they're selling 1,000,000 copies of Dragonlance, Forgotten Realms, or even Birthright, so long as they're selling 1,000,000 copies of one of them. If they are, then D&D is thriving. Over time, people will spread out to other settings, just as people who bought a deck of Mtg spread out to other sets of Mtg, other formats to play in. The whole goal with any entertainment product is an onboarding point, it's irrelevant what that point is, so long as people are being onboarded. D&D does have a core identity, it has things that are common across all settings: Mages, fighters, thieves, clerics, monsters, magic items. Many of these things are signature, and people immediately associate them with D&D. I'll also have to point out, there was perhaps two 3rd edition video games? Maybe 3? No 4th edition games? This has alot more to do with Hasbro's choice of partners than it does people not buying D&D games. In fact, 1st and 2nd edition were both substantially more fragmented across settings than 3rd and 4th edition and those video games sold quite well. Dungeons and Dragons is likely in the top 5 most recognizable properties in entertainment, and quite possibly in the top 3. 80 year olds know what D&D is, and they likely couldn't name a single video game character to save their lives, and precious few comic book characters as most of them didn't exist when they read comics, but they know what D&D is. When D&D doesn't have a player base fragmented as it did these past few years, it has a very large built in audience, and honestly it's probably a larger one than Iron Man, Thor, or Captain America did before those movies. IIRC the comic book industry was in a death spiral until Bryan Singer saved them with X-men. Few had heard of True Blood, Walking Dead, or Game of Thrones before those TV shows. A well done movie, whether it is an existing storyline or a new one, is only a good thing, and D&D has more than enough brand recognition to explode [I]if a good movie is produced[/I]. [/QUOTE]
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