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D&D Next not planning to compete against Pathfinder, Splatbook Hints
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<blockquote data-quote="DMZ2112" data-source="post: 6292432" data-attributes="member: 78752"><p>You guys are way too focused on the random number I threw out there. Fellowship of the Ring opened on December 19, 2001, so yes, I should have said 12 years, 3 months, and 5 days. Apologies.</p><p></p><p>It's not about the types of media, it's about the timing of that media.</p><p></p><p></p><p></p><p>Truer words never spoken. Writing is not an easily transferable skill. RPG writing is essentially technical writing with vignette fiction thrown in. There is nothing else like it in the world, that I am aware of. Maybe video game manuals. It certainly won't help with screenplays or game scripts and it obviously doesn't help with novel writing, much as it pains me to say so.</p><p></p><p>I think Hasbro understands that the tabletop game is the core of the brand, at least for now. If they didn't they wouldn't have waited for two years while the new edition was playtested.</p><p></p><p></p><p></p><p>Paizo goes all the routes. Their release schedule is unrelenting. </p><p></p><p></p><p></p><p>I have so many opinions about this paragraph. Sigh. Here's the least angry one: D&D already has two perfectly serviceable MMOs, made by two of the most successful developers in the genre (which is not saying much), and the second one is actually a fun /game/ even if you hate multiplayer like I do. If they announce a third MMO, I might just have to fly out to Seattle myself and start slapping faces. The only people an MMO is good for are the shareholders.</p><p></p><p>Video game wise, D&D needs exactly what Shadowrun needs, and what the CRPG genre in general needs. Not an MMO, but an open world action RPG with five-player co-op, a nice long story, a robust system for procedurally generating random quests, and Steam Workshop support. Neverwinter comes /so close/. Another few months of development and it will be even better, but it will always have to deal with the MMO baggage, so it will never be perfect.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6292432, member: 78752"] You guys are way too focused on the random number I threw out there. Fellowship of the Ring opened on December 19, 2001, so yes, I should have said 12 years, 3 months, and 5 days. Apologies. It's not about the types of media, it's about the timing of that media. Truer words never spoken. Writing is not an easily transferable skill. RPG writing is essentially technical writing with vignette fiction thrown in. There is nothing else like it in the world, that I am aware of. Maybe video game manuals. It certainly won't help with screenplays or game scripts and it obviously doesn't help with novel writing, much as it pains me to say so. I think Hasbro understands that the tabletop game is the core of the brand, at least for now. If they didn't they wouldn't have waited for two years while the new edition was playtested. Paizo goes all the routes. Their release schedule is unrelenting. I have so many opinions about this paragraph. Sigh. Here's the least angry one: D&D already has two perfectly serviceable MMOs, made by two of the most successful developers in the genre (which is not saying much), and the second one is actually a fun /game/ even if you hate multiplayer like I do. If they announce a third MMO, I might just have to fly out to Seattle myself and start slapping faces. The only people an MMO is good for are the shareholders. Video game wise, D&D needs exactly what Shadowrun needs, and what the CRPG genre in general needs. Not an MMO, but an open world action RPG with five-player co-op, a nice long story, a robust system for procedurally generating random quests, and Steam Workshop support. Neverwinter comes /so close/. Another few months of development and it will be even better, but it will always have to deal with the MMO baggage, so it will never be perfect. [/QUOTE]
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