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D&D Next not planning to compete against Pathfinder, Splatbook Hints
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<blockquote data-quote="DMZ2112" data-source="post: 6292657" data-attributes="member: 78752"><p>I hate you all so very much. Not you, Kettite, I realize you didn't fully understand what you were doing.</p><p></p><p></p><p></p><p>This is unequivocally the case.</p><p></p><p></p><p></p><p>...I don't even know where to start with this, so I'm not going to.</p><p></p><p></p><p> </p><p>I do know about it, and those people have had a couple of decades of practice. You know what helps with writing game scripts? <em>Writing game scripts.</em></p><p></p><p></p><p></p><p>Successful, yes. But good? That's why they slap the big Forgotten Realms banner on the cover. It's like a magic band-aid for spectacular embarrassment. Again, there is a clear correlation with time spent in field. Dragons of Autumn Twilight is some seriously terrible stuff. I was flabbergasted when I learned it /wasn't/ a transcript of a tabletop game. Dragons of the Twilight Mage? Now there's a fantasy novel.</p><p></p><p></p><p></p><p>...Man, I need a break.</p><p></p><p>Okay, look. I get what you're saying. But Magic: the Gathering and Monopoly are Hasbro's two biggest franchise brands. Do either of them exist /at all/ without the game at their core? Is there any point at all to a Transformers movie if kids can't go to Toys R Us and buy a plastic Optimus Prime?</p><p></p><p></p><p> </p><p>Is this true? I don't read comics, because they are terrible. Still, that makes sense.</p><p></p><p>I don't think we're dealing with the same sort of thing here. Marvel is, fundamentally, in the business of selling episodic story and art, quality notwithstanding. Of /course/ they went into movies. They've been doing movies with variable success for half a century. The only difference now is that they've succeeded, and found that in the post-CG-revolution age, movies are a much better way to sell fantastic action and keep more people on the edge of their seats.</p><p></p><p>D&D, like Monopoly or Magic: the Gathering or Battleship or Transformers or even Hungry Hungry Hipps, is a toy/game product that is about encouraging people to tell their own stories. The movies and video games don't replace the need for the physical object, they are /marketing/ for the physical object.</p><p></p><p></p><p></p><p>Trust me, the D&D tabletop game isn't going anywhere. If it goes, it's because Wizards has mothballed the brand lock, stock, and barrel.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6292657, member: 78752"] I hate you all so very much. Not you, Kettite, I realize you didn't fully understand what you were doing. This is unequivocally the case. ...I don't even know where to start with this, so I'm not going to. I do know about it, and those people have had a couple of decades of practice. You know what helps with writing game scripts? [I]Writing game scripts.[/I] Successful, yes. But good? That's why they slap the big Forgotten Realms banner on the cover. It's like a magic band-aid for spectacular embarrassment. Again, there is a clear correlation with time spent in field. Dragons of Autumn Twilight is some seriously terrible stuff. I was flabbergasted when I learned it /wasn't/ a transcript of a tabletop game. Dragons of the Twilight Mage? Now there's a fantasy novel. ...Man, I need a break. Okay, look. I get what you're saying. But Magic: the Gathering and Monopoly are Hasbro's two biggest franchise brands. Do either of them exist /at all/ without the game at their core? Is there any point at all to a Transformers movie if kids can't go to Toys R Us and buy a plastic Optimus Prime? Is this true? I don't read comics, because they are terrible. Still, that makes sense. I don't think we're dealing with the same sort of thing here. Marvel is, fundamentally, in the business of selling episodic story and art, quality notwithstanding. Of /course/ they went into movies. They've been doing movies with variable success for half a century. The only difference now is that they've succeeded, and found that in the post-CG-revolution age, movies are a much better way to sell fantastic action and keep more people on the edge of their seats. D&D, like Monopoly or Magic: the Gathering or Battleship or Transformers or even Hungry Hungry Hipps, is a toy/game product that is about encouraging people to tell their own stories. The movies and video games don't replace the need for the physical object, they are /marketing/ for the physical object. Trust me, the D&D tabletop game isn't going anywhere. If it goes, it's because Wizards has mothballed the brand lock, stock, and barrel. [/QUOTE]
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