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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Retreater" data-source="post: 8767932" data-attributes="member: 42040"><p>There's so much real world physics and such that we ignore for the sake of the game. For me, it's not much more if it makes the game better for my players and solves the "I guess I'll have to play the cleric" problem that has been plaguing my tables since 1989. </p><p>IMO, it fits in the genre as much as Boromir - nearing death defending Merry and Pippin - finding inner strength to get to his feet and continue fighting (at least a little longer). It fits in the genre as much as Luke Skywalker having enough strength to hold on to a wind vane after his loss to Vader. </p><p>The thing with healing surges is that you'll never be "as good as new" after spending one. You get 25% of your health back (unless it's also coupled with magical healing, which you don't have a problem with).</p></blockquote><p></p>
[QUOTE="Retreater, post: 8767932, member: 42040"] There's so much real world physics and such that we ignore for the sake of the game. For me, it's not much more if it makes the game better for my players and solves the "I guess I'll have to play the cleric" problem that has been plaguing my tables since 1989. IMO, it fits in the genre as much as Boromir - nearing death defending Merry and Pippin - finding inner strength to get to his feet and continue fighting (at least a little longer). It fits in the genre as much as Luke Skywalker having enough strength to hold on to a wind vane after his loss to Vader. The thing with healing surges is that you'll never be "as good as new" after spending one. You get 25% of your health back (unless it's also coupled with magical healing, which you don't have a problem with). [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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