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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8767937" data-attributes="member: 67338"><p>way back in 2e I ran a game where I made a dozen new % skills like the ones the thief got (rogue now). I then gave them to either all or some of the classes and had a stat give bonus or negative, and some amount of pts per level...</p><p></p><p>You know what I gave every non caster at 0% and every caster at 10% (and I made it a cha bonus/penalty) Sense Magic... a % chance to concentrate for a moment and feel if magic is present or not.</p><p></p><p>It was pretty simple in my mind, I imagined that in a world full of magic, every warrior or thief or what ever COULD choose to learn to just feel it. </p><p></p><p>That was 1998, and also the game where I at a point in the game (kind of like milestone now) after X number of adventures let everyone add +1 to a stat to a max of 19 +/- race mod.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8767937, member: 67338"] way back in 2e I ran a game where I made a dozen new % skills like the ones the thief got (rogue now). I then gave them to either all or some of the classes and had a stat give bonus or negative, and some amount of pts per level... You know what I gave every non caster at 0% and every caster at 10% (and I made it a cha bonus/penalty) Sense Magic... a % chance to concentrate for a moment and feel if magic is present or not. It was pretty simple in my mind, I imagined that in a world full of magic, every warrior or thief or what ever COULD choose to learn to just feel it. That was 1998, and also the game where I at a point in the game (kind of like milestone now) after X number of adventures let everyone add +1 to a stat to a max of 19 +/- race mod. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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