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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Mistwell" data-source="post: 8768529" data-attributes="member: 2525"><p>Video #4</p><p></p><p>Starts with Druid satisfaction data (very grainy). People were not very satisfied with the druid during these earlier surveys. Wildshape had negative reactions. Druid wasn't changing to the positive between two surveys, unlike the Rogue. </p><p></p><p>Here was their focus on Wildshape at that point:</p><p></p><p><img src="https://i.ibb.co/JKNKVxb/Whats-Wrong-With-Wild-Shape.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Some perceptions of satisfaction changes with experience playing the game as well. Druid went down in satisfaction after the first year. Similar to how there was a common belief Monk was overpowered on 3e first coming out, and then seen as underpowered over time. Similar with 3e Spiked Chain was viewed as weak early, and strong later. </p><p></p><p>The smaller group of Alpha playtesters under NDAs had tracking specific to them, particularly with PHB material. This chart showed what portion of their feedback resulted in actionable changes, or did not. </p><p></p><p><img src="https://i.ibb.co/fYKrz2K/Alpha-Truage.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Next slide had just these three points: This that didn't go well with the playtests: 1) Too many changes at once, 2) All testers must re-learn the game, and 3) Difficult to pinpoint problems. </p><p> </p><p>Next slide another three points: Things that worked: Diversity 1) Demolish Assumptions, 2) In-World Art Descriptions, and 3) Personality, Not Stereotype. Improve how women portrayed. Show different ethnicities and cultures. Specify more detail, with an art bible.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8768529, member: 2525"] Video #4 Starts with Druid satisfaction data (very grainy). People were not very satisfied with the druid during these earlier surveys. Wildshape had negative reactions. Druid wasn't changing to the positive between two surveys, unlike the Rogue. Here was their focus on Wildshape at that point: [IMG]https://i.ibb.co/JKNKVxb/Whats-Wrong-With-Wild-Shape.jpg[/IMG] Some perceptions of satisfaction changes with experience playing the game as well. Druid went down in satisfaction after the first year. Similar to how there was a common belief Monk was overpowered on 3e first coming out, and then seen as underpowered over time. Similar with 3e Spiked Chain was viewed as weak early, and strong later. The smaller group of Alpha playtesters under NDAs had tracking specific to them, particularly with PHB material. This chart showed what portion of their feedback resulted in actionable changes, or did not. [IMG]https://i.ibb.co/fYKrz2K/Alpha-Truage.jpg[/IMG] Next slide had just these three points: This that didn't go well with the playtests: 1) Too many changes at once, 2) All testers must re-learn the game, and 3) Difficult to pinpoint problems. Next slide another three points: Things that worked: Diversity 1) Demolish Assumptions, 2) In-World Art Descriptions, and 3) Personality, Not Stereotype. Improve how women portrayed. Show different ethnicities and cultures. Specify more detail, with an art bible. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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