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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Minigiant" data-source="post: 8768772" data-attributes="member: 63508"><p>I think the last part is the key.</p><p></p><p>Their data showed that the Wizard's spells were seen as a party resource in nonombat situations.</p><p></p><p>However once the game was published, many non-spellcaster players realized that the group was always point to the caster's character sheet for resources and options in noncombat situations but <em>never theirs</em>.</p><p></p><p>And I think that more or less lines up with another thing they mentioned: Playtesters had to constantly relearn the system dueto the big changes. So it is likely that the 100% combat 0% Noncombat classes like fighter and barbarian got playtested long enough in any single form to realize how little they brought in noncombat. There is the other point that every class had noncombat features in the August playtest but didn't in the September one. Which matches to something they also said, the packets were so big that paytesters were zoomed in on the actual changes because it was so big.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8768772, member: 63508"] I think the last part is the key. Their data showed that the Wizard's spells were seen as a party resource in nonombat situations. However once the game was published, many non-spellcaster players realized that the group was always point to the caster's character sheet for resources and options in noncombat situations but [I]never theirs[/I]. And I think that more or less lines up with another thing they mentioned: Playtesters had to constantly relearn the system dueto the big changes. So it is likely that the 100% combat 0% Noncombat classes like fighter and barbarian got playtested long enough in any single form to realize how little they brought in noncombat. There is the other point that every class had noncombat features in the August playtest but didn't in the September one. Which matches to something they also said, the packets were so big that paytesters were zoomed in on the actual changes because it was so big. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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