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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Jaeger" data-source="post: 8770465" data-attributes="member: 27996"><p>I find this exchange interesting in that level up = HP Bloat seems ingrained in the mentality of many D&D players and GM's so much so that they do not mentally separate increasing HP from character advancement.</p><p></p><p>DEFCON 1's HP bloat solution is nothing more than the static HP model used by Runequest and many other RPG's. And it is a solution that works very well. 5e's bounded accuracy is tailor made for a mod like this. Skills and features are the Primary modes of advancement in other RPG's. </p><p></p><p>The features (feats/class abilities) in 5e actually do get good if you have fixed PC hp in the 20 to 35 range. Right now all they do is keep the PC on par with their level appropriate HP bloated monsters. 5e's main issue is that they made the traditional attack bonus and skill point advancement tied to the same number. When both of those things used to be one of the primary ways classes were differentiated from each other.</p><p></p><p>Separate out attack bonus per class, and dole out skill points as a PC levels up - BooM - the issue is solved. And those would not be game breaking hacks to implement...</p><p></p><p></p><p></p><p></p><p>This is how most every other RPG not D&D works. It is much easier to eyeball 'encounters' when PC HP is essentially a static number. HP Bloat is the main reason why WotC D&D has always had scaling issues at high levels. </p><p></p><p>DnDone could solve a lot of High level play and CR scaling issues simply by going back and adopting the 1-2e AD&D solution: stopping HP Bloat around the 8-10 level range with the rest of advancement occurring as normal.</p><p></p><p>However, Level = Moar HP is so ingrained into what WotC D&D has become that it will not only never happen - Such a solution will not even occur to the designers or play testers...</p><p></p><p></p><p></p><p></p><p>Part of the problem there IMHO, is that WotC does everything as shiny hardback releases when in reality most of those books are Adventures and Settings most tables have no need or interest in...</p><p></p><p>There aren't actually that many "game" books, but a newbie just looking at the shelf just see's a bunch of hardbacks that all look alike at first glance.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8770465, member: 27996"] I find this exchange interesting in that level up = HP Bloat seems ingrained in the mentality of many D&D players and GM's so much so that they do not mentally separate increasing HP from character advancement. DEFCON 1's HP bloat solution is nothing more than the static HP model used by Runequest and many other RPG's. And it is a solution that works very well. 5e's bounded accuracy is tailor made for a mod like this. Skills and features are the Primary modes of advancement in other RPG's. The features (feats/class abilities) in 5e actually do get good if you have fixed PC hp in the 20 to 35 range. Right now all they do is keep the PC on par with their level appropriate HP bloated monsters. 5e's main issue is that they made the traditional attack bonus and skill point advancement tied to the same number. When both of those things used to be one of the primary ways classes were differentiated from each other. Separate out attack bonus per class, and dole out skill points as a PC levels up - BooM - the issue is solved. And those would not be game breaking hacks to implement... This is how most every other RPG not D&D works. It is much easier to eyeball 'encounters' when PC HP is essentially a static number. HP Bloat is the main reason why WotC D&D has always had scaling issues at high levels. DnDone could solve a lot of High level play and CR scaling issues simply by going back and adopting the 1-2e AD&D solution: stopping HP Bloat around the 8-10 level range with the rest of advancement occurring as normal. However, Level = Moar HP is so ingrained into what WotC D&D has become that it will not only never happen - Such a solution will not even occur to the designers or play testers... Part of the problem there IMHO, is that WotC does everything as shiny hardback releases when in reality most of those books are Adventures and Settings most tables have no need or interest in... There aren't actually that many "game" books, but a newbie just looking at the shelf just see's a bunch of hardbacks that all look alike at first glance. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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