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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="EzekielRaiden" data-source="post: 8770487" data-attributes="member: 6790260"><p>It's not a matter of "ingrained," like you keep repeating.</p><p></p><p>This was literally their explicit design intent. They explicitly wanted HP growth (note how you always call it "bloat," in order to inject disdain for the concept right from the start, as opposed to a neutral word like "growth") to be the only remaining major demonstration of growing character power. You gain levels, and as a result, you cease to be scared of orcs and goblins; sure, they might hit you, but you can take a dozen such hits now no sweat. Thus you can actually <em>have</em> a dozen thrown at you and you're okay with that.</p><p></p><p>If someone says they want to remove <em>the one thing the designers explicitly said was meant to represent character growth,</em> it's not that big a leap to then ask "sooooo... what's going to replace that then? Because that's what the game was <em>explicitly built</em> to show advancement through." It's why BM Fighters get more extra attacks and bigger dice, but not better maneuvers, just <em>more</em> maneuvers.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8770487, member: 6790260"] It's not a matter of "ingrained," like you keep repeating. This was literally their explicit design intent. They explicitly wanted HP growth (note how you always call it "bloat," in order to inject disdain for the concept right from the start, as opposed to a neutral word like "growth") to be the only remaining major demonstration of growing character power. You gain levels, and as a result, you cease to be scared of orcs and goblins; sure, they might hit you, but you can take a dozen such hits now no sweat. Thus you can actually [I]have[/I] a dozen thrown at you and you're okay with that. If someone says they want to remove [I]the one thing the designers explicitly said was meant to represent character growth,[/I] it's not that big a leap to then ask "sooooo... what's going to replace that then? Because that's what the game was [I]explicitly built[/I] to show advancement through." It's why BM Fighters get more extra attacks and bigger dice, but not better maneuvers, just [I]more[/I] maneuvers. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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