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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Minigiant" data-source="post: 8770655" data-attributes="member: 63508"><p>It is actually a big punishment as 5e does not lower the Parity of Ability Scores and runs on a very simplified base.</p><p></p><p>When the playtest surveys told the designers that players did not want high complexity combat, some of the complexity was stripped out of 5e. These had an unexpected effect of further wonking the balance between the ability scores. And since the playtests was done in big unfocused bunches, it was not addressed.</p><p></p><p>The biggest takeaway from this post-mortem is that the design team realized they handed out too much info. So the big shocking stuff had a lot of feedback but smaller stuff snuck in the cracks barely watched.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8770655, member: 63508"] It is actually a big punishment as 5e does not lower the Parity of Ability Scores and runs on a very simplified base. When the playtest surveys told the designers that players did not want high complexity combat, some of the complexity was stripped out of 5e. These had an unexpected effect of further wonking the balance between the ability scores. And since the playtests was done in big unfocused bunches, it was not addressed. The biggest takeaway from this post-mortem is that the design team realized they handed out too much info. So the big shocking stuff had a lot of feedback but smaller stuff snuck in the cracks barely watched. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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