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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Oofta" data-source="post: 8771032" data-attributes="member: 6801845"><p>Well, yes, only strength or dex make a difference for attacks that are based purely on a physical skill that a mundane fighter uses. It's logical and intuitive. If you want to let them use [insert ability score here] to attack, feel free to house rule it. Publish something on DmsGuild. But I want the game to have at least a nod towards ability scores making sense, even if that limits min-maxing capabilities. Because that's what we're really talking about - that if you can't use charisma to attack you have to have to reduce some ability elsewhere and <em>gasp</em> see a 5% reduction in something that nobody at the table will ever notice.</p><p></p><p>It's not policing what others can do. It's about game design that we enjoy. Using any ability at all to attack (especially when there are plenty of options) is counterintuitive, illogical and off-putting. When I build a PC I'm forced to make compromises and choices. I want the imagery and archetype to make sense. Using charisma to attack is not supporting any archetype, it's a parody. Compromising on what I'm good at and supporting logical tropes is a core component of the game that makes it enjoyable to me and to most people I play with.</p><p></p><p>If you want to be good at everything go back and use 3.5's point buy so you can get an 18 and the heroic point buy with 32 (or more) points. I don't want my PC or other PCs at the table being good at everything.</p><p></p><p>It's impossible to design a game that pleases everyone. Maybe if some folks would stop trying to make the game all about them and accept that there will always be compromises, they'd be a lot happier.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8771032, member: 6801845"] Well, yes, only strength or dex make a difference for attacks that are based purely on a physical skill that a mundane fighter uses. It's logical and intuitive. If you want to let them use [insert ability score here] to attack, feel free to house rule it. Publish something on DmsGuild. But I want the game to have at least a nod towards ability scores making sense, even if that limits min-maxing capabilities. Because that's what we're really talking about - that if you can't use charisma to attack you have to have to reduce some ability elsewhere and [I]gasp[/I] see a 5% reduction in something that nobody at the table will ever notice. It's not policing what others can do. It's about game design that we enjoy. Using any ability at all to attack (especially when there are plenty of options) is counterintuitive, illogical and off-putting. When I build a PC I'm forced to make compromises and choices. I want the imagery and archetype to make sense. Using charisma to attack is not supporting any archetype, it's a parody. Compromising on what I'm good at and supporting logical tropes is a core component of the game that makes it enjoyable to me and to most people I play with. If you want to be good at everything go back and use 3.5's point buy so you can get an 18 and the heroic point buy with 32 (or more) points. I don't want my PC or other PCs at the table being good at everything. It's impossible to design a game that pleases everyone. Maybe if some folks would stop trying to make the game all about them and accept that there will always be compromises, they'd be a lot happier. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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