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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Jaeger" data-source="post: 8771290" data-attributes="member: 27996"><p>I will say that they were certainly trying.</p><p></p><p>I am currently going through the video's, and while giving some answers - they have generated a much longer list of questions...</p><p></p><p></p><p></p><p></p><p>Except that it is ingrained as you proved with your response to DEFCON 1's post.</p><p></p><p>You admit that you immediately <em>assumed</em> a whole list of things that were off the table when he only mentioned <em>one</em> thing.</p><p></p><p>And it's not just you - nor the design goals of 5e - I have gotten a similar response no matter what edition was being discussed when I have floated a similar idea in this and other forums.</p><p></p><p>"<em>the one thing the designers explicitly said was meant to represent character growth" </em>Obviously, they Lied.</p><p></p><p>Why else do they have stat increases, skill increases, and more class abilities as PC's Level Up? That's a bit more than one. It's also more than enough to represent character growth. Without HP Bloat it give a 'shallower' power curve to PC advancement. Personally I find Higher level HP power levels to be largely illusionary anyway as everything is scaled to PC power levels by design.</p><p></p><p>And yes, I do hold Higher level HP Bloat in contempt because it is something that has led to mechanical scaling issues in every WotC edition of D&D which they have consistently failed to properly address. In spite of all their vaunted "playtesting".</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8771290, member: 27996"] I will say that they were certainly trying. I am currently going through the video's, and while giving some answers - they have generated a much longer list of questions... Except that it is ingrained as you proved with your response to DEFCON 1's post. You admit that you immediately [I]assumed[/I] a whole list of things that were off the table when he only mentioned [I]one[/I] thing. And it's not just you - nor the design goals of 5e - I have gotten a similar response no matter what edition was being discussed when I have floated a similar idea in this and other forums. "[I]the one thing the designers explicitly said was meant to represent character growth" [/I]Obviously,[I] [/I]they Lied. Why else do they have stat increases, skill increases, and more class abilities as PC's Level Up? That's a bit more than one. It's also more than enough to represent character growth. Without HP Bloat it give a 'shallower' power curve to PC advancement. Personally I find Higher level HP power levels to be largely illusionary anyway as everything is scaled to PC power levels by design. And yes, I do hold Higher level HP Bloat in contempt because it is something that has led to mechanical scaling issues in every WotC edition of D&D which they have consistently failed to properly address. In spite of all their vaunted "playtesting". [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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