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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="DEFCON 1" data-source="post: 8771305" data-attributes="member: 7006"><p>Valid counterargument. Can't disagree. My only possible response from WotC's point of view might be that D&D has never really been a game where you can "play anything" per se.... that's the whole point of having Classes and Races after all-- contained and set packages of both story and mechanics. So perhaps from their way of thinking maybe they don't see a Fighter as an overarching umbrella term of "people that fight" in whatever manner they choose to... but rather the Fighter class is a set package wherein they use melee and ranged weapons via STR and DEX? That's just their story as WotC has designed it?</p><p></p><p>I have no idea if that is in fact true or not-- I'm just shooting spitballs here trying to find an argument that fits the facts as we've seen them thus far-- but maybe that's just their way of thinking and design? For the most part and traditionally over the editions Fighters use STR, Thieves/Rogues use DEX, Clerics use WIS, and Wizards use INT. And for the most part that hasn't/doesn't change.</p><p></p><p>That being said... I personally would have no problem seeing the spellcasting classes use any of the three mental stats (or even four if you throw in CON) for casting, perhaps depending on their domain/school... and thus wouldn't have any real issue with warrior types using any of the six stats for their attack mod either. I mean after all... most PCs are attacking with a +5 at 1st level regardless (+3 mod plus +2 prof bonus), so who really cares how they get there?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8771305, member: 7006"] Valid counterargument. Can't disagree. My only possible response from WotC's point of view might be that D&D has never really been a game where you can "play anything" per se.... that's the whole point of having Classes and Races after all-- contained and set packages of both story and mechanics. So perhaps from their way of thinking maybe they don't see a Fighter as an overarching umbrella term of "people that fight" in whatever manner they choose to... but rather the Fighter class is a set package wherein they use melee and ranged weapons via STR and DEX? That's just their story as WotC has designed it? I have no idea if that is in fact true or not-- I'm just shooting spitballs here trying to find an argument that fits the facts as we've seen them thus far-- but maybe that's just their way of thinking and design? For the most part and traditionally over the editions Fighters use STR, Thieves/Rogues use DEX, Clerics use WIS, and Wizards use INT. And for the most part that hasn't/doesn't change. That being said... I personally would have no problem seeing the spellcasting classes use any of the three mental stats (or even four if you throw in CON) for casting, perhaps depending on their domain/school... and thus wouldn't have any real issue with warrior types using any of the six stats for their attack mod either. I mean after all... most PCs are attacking with a +5 at 1st level regardless (+3 mod plus +2 prof bonus), so who really cares how they get there? [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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