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*Dungeons & Dragons
D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Mistwell" data-source="post: 8771323" data-attributes="member: 2525"><p>Video #7</p><p></p><p>Focus on not just selling to people who are already playing the game by making sure marketing and advertising is comprehensible to someone who has never played.</p><p></p><p>For new character classes, which they have not done so far, they'd first ask "What's the hook that's going to make a person want to play that." There is no magic single formula for making a new class it's very focused on who that class would appeal to and providing mechanics which serves those expectations. Their big question is, is this a sub-type of an existing class or a truly new type of class. Most will be a new type of sub class.</p><p></p><p>Question which seems to be about how D&D is a very maker culture and a marketplace for...3d printed figures? Hard to hear the lengthy question but Hasbro has some agreement in place to acquire something along that lines maybe but nothing to announce. [This could be a hint on what is coming with the VTT. They could add you make your own PC digital figure, or a marketplace to buy your own digital figure.]</p><p></p><p>Monster CR Question: Effectively what they do is break it down to a monsters offensive and defensive strength considering accuracy, and then features and special attacks and legendary actions all feed into it. How long will this monster live is a question asked before adjusting. And then baseline numbers for how difficult a monster is derived from an average player numbers. They then compare that CR 1 baseline to that monster's offense and defense. It's a very complicated Excel spreadsheet.</p><p></p><p>Question about Rich Burlew's campaign that was never published: Some of his setting ended up in Eberron, like the undead elves. They did buy all three winning settings from the setting contest.</p><p></p><p>And that concludes this 7th and final video summary.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 8771323, member: 2525"] Video #7 Focus on not just selling to people who are already playing the game by making sure marketing and advertising is comprehensible to someone who has never played. For new character classes, which they have not done so far, they'd first ask "What's the hook that's going to make a person want to play that." There is no magic single formula for making a new class it's very focused on who that class would appeal to and providing mechanics which serves those expectations. Their big question is, is this a sub-type of an existing class or a truly new type of class. Most will be a new type of sub class. Question which seems to be about how D&D is a very maker culture and a marketplace for...3d printed figures? Hard to hear the lengthy question but Hasbro has some agreement in place to acquire something along that lines maybe but nothing to announce. [This could be a hint on what is coming with the VTT. They could add you make your own PC digital figure, or a marketplace to buy your own digital figure.] Monster CR Question: Effectively what they do is break it down to a monsters offensive and defensive strength considering accuracy, and then features and special attacks and legendary actions all feed into it. How long will this monster live is a question asked before adjusting. And then baseline numbers for how difficult a monster is derived from an average player numbers. They then compare that CR 1 baseline to that monster's offense and defense. It's a very complicated Excel spreadsheet. Question about Rich Burlew's campaign that was never published: Some of his setting ended up in Eberron, like the undead elves. They did buy all three winning settings from the setting contest. And that concludes this 7th and final video summary. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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