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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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<blockquote data-quote="Minigiant" data-source="post: 8772928" data-attributes="member: 63508"><p>It does.</p><p></p><p>4e Essentials was a vehicle to transition to 5e.</p><p></p><p>My point is that if 5e never appeared, most of the past and current D&D designers would have "disliked it" because it would have forced them to design outside their comfort zones.</p><p></p><p>4e Essentials basically created a stripped down class for each fantasy trope. Since it was essential, they started with the Classics. However when Essentials ended they already hit 90% of the classics.</p><ul> <li data-xf-list-type="ul">Warpriest</li> <li data-xf-list-type="ul">Knight</li> <li data-xf-list-type="ul">Slayer</li> <li data-xf-list-type="ul">Thief</li> <li data-xf-list-type="ul">Mage</li> <li data-xf-list-type="ul">Sentinel</li> <li data-xf-list-type="ul">Cavalier</li> <li data-xf-list-type="ul">Hunter</li> <li data-xf-list-type="ul">Scout</li> <li data-xf-list-type="ul">Hexblade</li> <li data-xf-list-type="ul">Assassin</li> <li data-xf-list-type="ul">Blackguard</li> <li data-xf-list-type="ul">Binder</li> <li data-xf-list-type="ul">Vampire</li> <li data-xf-list-type="ul">Berserker</li> <li data-xf-list-type="ul">Skald</li> <li data-xf-list-type="ul">Protector</li> <li data-xf-list-type="ul">Witch</li> <li data-xf-list-type="ul">Essential</li> <li data-xf-list-type="ul">Shair</li> </ul><p></p><p>It was 2 years and they hit 90% of the classics. They were just missing the minstrel bard, martial artist monk, and the mystic psion. They'd have to design new classes soon. This is different from designing a subclass. We are talking pages of lore,power, and new mechanics. No more leaning heavy of nostalgia. Real effort into stirring the creative juices with no rose colored visions of the past to cover you if the idea isn't super popular.</p><p></p><p>Late Edition D&D at its finest. Basically as a edition gets old, the owners of the IP have to still produce books but are out of old ideas. This is when all the new ideas for classes and races and feats come. You still need to print books but there is nostalgia to milk.</p><p></p><p>The cynic and hustler in me thinks 5e's slow schedule is a trick to slowly squeeze out nostalgia content to desperate fans who willl end up buying books out of nostalgia regardless of quality. AKA the Spelljammer books.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8772928, member: 63508"] It does. 4e Essentials was a vehicle to transition to 5e. My point is that if 5e never appeared, most of the past and current D&D designers would have "disliked it" because it would have forced them to design outside their comfort zones. 4e Essentials basically created a stripped down class for each fantasy trope. Since it was essential, they started with the Classics. However when Essentials ended they already hit 90% of the classics. [LIST] [*]Warpriest [*]Knight [*]Slayer [*]Thief [*]Mage [*]Sentinel [*]Cavalier [*]Hunter [*]Scout [*]Hexblade [*]Assassin [*]Blackguard [*]Binder [*]Vampire [*]Berserker [*]Skald [*]Protector [*]Witch [*]Essential [*]Shair [/LIST] It was 2 years and they hit 90% of the classics. They were just missing the minstrel bard, martial artist monk, and the mystic psion. They'd have to design new classes soon. This is different from designing a subclass. We are talking pages of lore,power, and new mechanics. No more leaning heavy of nostalgia. Real effort into stirring the creative juices with no rose colored visions of the past to cover you if the idea isn't super popular. Late Edition D&D at its finest. Basically as a edition gets old, the owners of the IP have to still produce books but are out of old ideas. This is when all the new ideas for classes and races and feats come. You still need to print books but there is nostalgia to milk. The cynic and hustler in me thinks 5e's slow schedule is a trick to slowly squeeze out nostalgia content to desperate fans who willl end up buying books out of nostalgia regardless of quality. AKA the Spelljammer books. [/QUOTE]
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D&D Next playtest post mortem by Mike Mearls and Rodney Thompson. From seven years ago.
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