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*Dungeons & Dragons
D&D Next Q&A: 01/24/2014
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<blockquote data-quote="Sadrik" data-source="post: 6251547" data-attributes="member: 14506"><p>Bit of a sidestep with the article, but what struck me in it was what is the difference between a pact and a domain. I still don't like it. One extraplanar creature grants you spells because you worship it and another grants you spells because you bargain with it... Ok whatever.</p><p></p><p>So 5e magic is:</p><p>Wizard - You unlock a difficult magic code and use it correctly to create effects</p><p>Bard - You can perform music or oratory so well it unlocks magic that creates effects</p><p>Druid & Ranger - You venerate nature's code and use it correctly to create effects</p><p>Cleric & Paladin - You worship a creature that grants you spells to create effects</p><p>Warlock - You make a deal with a creature that grants you spells to create effects</p><p>Sorcerer - You are innately born magical which allows you to create effects</p><p></p><p>The 5e classes that I lament are in 5e:</p><p>Barbarian - would have been fine as a fighter or ranger path</p><p>Warlock - would have been fine as a cleric, druid, or sorcerer path</p><p>Monk - would have been fine as a fighter, rogue or even a mystical path being a cleric or even sorcerer.</p><p></p><p>All for the same reasons that an Assassin is not a base class essentially, stepping on the toes of other more core classes too much.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6251547, member: 14506"] Bit of a sidestep with the article, but what struck me in it was what is the difference between a pact and a domain. I still don't like it. One extraplanar creature grants you spells because you worship it and another grants you spells because you bargain with it... Ok whatever. So 5e magic is: Wizard - You unlock a difficult magic code and use it correctly to create effects Bard - You can perform music or oratory so well it unlocks magic that creates effects Druid & Ranger - You venerate nature's code and use it correctly to create effects Cleric & Paladin - You worship a creature that grants you spells to create effects Warlock - You make a deal with a creature that grants you spells to create effects Sorcerer - You are innately born magical which allows you to create effects The 5e classes that I lament are in 5e: Barbarian - would have been fine as a fighter or ranger path Warlock - would have been fine as a cleric, druid, or sorcerer path Monk - would have been fine as a fighter, rogue or even a mystical path being a cleric or even sorcerer. All for the same reasons that an Assassin is not a base class essentially, stepping on the toes of other more core classes too much. [/QUOTE]
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D&D Next Q&A: 01/24/2014
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