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D&D Next Q&A: 01/24/2014
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<blockquote data-quote="Falling Icicle" data-source="post: 6251628" data-attributes="member: 17077"><p>I don't buy the idea that some classes must get their path at level 1, but not others. They mention things like a cleric's armor proficiencies as a reason why they have to get their domain at 1st level, but why wouldn't that also be the case for subclasses of other classes that might have different proficiencies than others of their class? I can imagine subclasses like war wizards that have better weapon or armor proficiencies than most wizards, or swashbuckler fighters that don't have proficiency in heavy armor, for example. They may not be planning on any such subclasses right now, but that design space should still be possible in the future, and they should plan accordingly.</p><p></p><p>As for action surge, this mechanic is terribly broken as written, and gives fighters ridiculous burst damage potential. I'd prefer for action surge to only give one extra attack. They could always give fighters more action surges between rests to compensate.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6251628, member: 17077"] I don't buy the idea that some classes must get their path at level 1, but not others. They mention things like a cleric's armor proficiencies as a reason why they have to get their domain at 1st level, but why wouldn't that also be the case for subclasses of other classes that might have different proficiencies than others of their class? I can imagine subclasses like war wizards that have better weapon or armor proficiencies than most wizards, or swashbuckler fighters that don't have proficiency in heavy armor, for example. They may not be planning on any such subclasses right now, but that design space should still be possible in the future, and they should plan accordingly. As for action surge, this mechanic is terribly broken as written, and gives fighters ridiculous burst damage potential. I'd prefer for action surge to only give one extra attack. They could always give fighters more action surges between rests to compensate. [/QUOTE]
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D&D Next Q&A: 01/24/2014
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