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D&D Next Q&A: 01/24/2014
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<blockquote data-quote="Lokiare" data-source="post: 6252238" data-attributes="member: 83996"><p>Are you talking about previous editions or 5E?</p><p></p><p>If you are talking about previous editions even in 3E a level 5 fireball dealt enough damage to take out lower hit point creatures. Extra damage doesn't matter, only the damage used to defeat the creature counts and casters did that well. When that wouldn't work they would resort to a save or die spell or a save or suck spell. A level 1 grease spell could disable anything that didn't fly. An Evard's Tentacles could disable an entire battlefield of enemies and make them easy to hit with ranged attacks. There were tons of spells that could be used to defeat encounters and casters had plenty to sling around by that level.</p><p></p><p>You aren't taking into account hit points of monsters though. If they keep the numbers the same a 12d6 meteor swarm that can be used from a mile away is all that's needed to take out most creatures in the bestiary based on their hit points. This is also how 2E and 1E did it. A single fireball usually cleared a field of humanoid creatures unless they were leveled class humanoids.</p><p></p><p>Sure a Fighter can run up and hit 4 creatures dropping them each in turn, but that doesn't compare to the casters ability to do the same every single battle to the entire battlefield in most cases.</p><p></p><p>I won't migrate from 4E to 5E for the simple reason that there really isn't balance in that regard. I like 4E's balance where Fighters and Wizards are on equal footing. I like that a striker Fighter and a striker Sorcerer are about equal in terms of how they can take enemies out. You won't see that in 5E unless you get some kind of weird monk that can get 6-8 multiple attacks each round and move around the battlefield killing things...</p></blockquote><p></p>
[QUOTE="Lokiare, post: 6252238, member: 83996"] Are you talking about previous editions or 5E? If you are talking about previous editions even in 3E a level 5 fireball dealt enough damage to take out lower hit point creatures. Extra damage doesn't matter, only the damage used to defeat the creature counts and casters did that well. When that wouldn't work they would resort to a save or die spell or a save or suck spell. A level 1 grease spell could disable anything that didn't fly. An Evard's Tentacles could disable an entire battlefield of enemies and make them easy to hit with ranged attacks. There were tons of spells that could be used to defeat encounters and casters had plenty to sling around by that level. You aren't taking into account hit points of monsters though. If they keep the numbers the same a 12d6 meteor swarm that can be used from a mile away is all that's needed to take out most creatures in the bestiary based on their hit points. This is also how 2E and 1E did it. A single fireball usually cleared a field of humanoid creatures unless they were leveled class humanoids. Sure a Fighter can run up and hit 4 creatures dropping them each in turn, but that doesn't compare to the casters ability to do the same every single battle to the entire battlefield in most cases. I won't migrate from 4E to 5E for the simple reason that there really isn't balance in that regard. I like 4E's balance where Fighters and Wizards are on equal footing. I like that a striker Fighter and a striker Sorcerer are about equal in terms of how they can take enemies out. You won't see that in 5E unless you get some kind of weird monk that can get 6-8 multiple attacks each round and move around the battlefield killing things... [/QUOTE]
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