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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: 02/28/2014
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<blockquote data-quote="Li Shenron" data-source="post: 6269366" data-attributes="member: 1465"><p>But they probably will! We have feats which let a non-caster gain (limited) spellcasting and feats which let a non-martial gain (limited) combat proficiency. We will certainly get more feats that act as "mild multiclassing", tho obviously not necessarily in the core book.</p><p></p><p>The article highlights one important point: "metamagic" is what metamagic does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Metamagic is in general the ability of modifying the way spells work. Many 5e spells already scale by level, and that's one metamagic option already there, for any character who learns that spell. Then there will likely be spells which modify other spells, e.g. <em>Permanency</em> and the like. Feats will be designed with other options. Then there is a new metamagic mechanic in the game, which is built around spell points, and only the Sorcerer gets that because only the Sorcerer (for a while at least) has spell points. Let's not get too hung up on what gets the label "metamagic" and try to see what actually <em>works</em> as metamagic.</p><p></p><p>Personally I like the idea of differentiating Wizard and Sorcerer (much) more than in 3e for example. Then if you really want to be a Wizard with spell points, you can multiclass into Sorcerer (and hopefully with the current multiclassing rules, this should work much better than in 3e). This is still an option within "standard D&D", and then of course there will be "advanced D&D" territory where we might get guidelines to mixing Wizard and Sorcerer even more.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6269366, member: 1465"] But they probably will! We have feats which let a non-caster gain (limited) spellcasting and feats which let a non-martial gain (limited) combat proficiency. We will certainly get more feats that act as "mild multiclassing", tho obviously not necessarily in the core book. The article highlights one important point: "metamagic" is what metamagic does ;) Metamagic is in general the ability of modifying the way spells work. Many 5e spells already scale by level, and that's one metamagic option already there, for any character who learns that spell. Then there will likely be spells which modify other spells, e.g. [I]Permanency[/I] and the like. Feats will be designed with other options. Then there is a new metamagic mechanic in the game, which is built around spell points, and only the Sorcerer gets that because only the Sorcerer (for a while at least) has spell points. Let's not get too hung up on what gets the label "metamagic" and try to see what actually [I]works[/I] as metamagic. Personally I like the idea of differentiating Wizard and Sorcerer (much) more than in 3e for example. Then if you really want to be a Wizard with spell points, you can multiclass into Sorcerer (and hopefully with the current multiclassing rules, this should work much better than in 3e). This is still an option within "standard D&D", and then of course there will be "advanced D&D" territory where we might get guidelines to mixing Wizard and Sorcerer even more. [/QUOTE]
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D&D Next Q&A: 02/28/2014
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