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*Dungeons & Dragons
D&D Next Q&A: 03/14/2014
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6277525" data-attributes="member: 36874"><p>I'll quote you (and give XP) because this was exactly the situation where my players arrived in our last session. Both the mage and the barbarian had to swim a very dangerous watercourse or drowning to death was a real possibility. I set a DC of 15, for the str check, and obviously the barbarian was at great advantage with his 17 str and athletics proficiency (for a total of +5) against the mage's 8 str and no proficiency.</p><p></p><p>In the end they succeeded, but both characters were facing danger in a meaningful way. Building a challenge that is life-threatening for all characters in a group is just funnier. If I have to outright kill the mage to send something dangerous at the barbarian, I'll just opt not to do it. If challenging the mage means making the life of the barbarian trivial, adventuring will soon become boring.</p><p></p><p>People seem all worried that characters are equally challenged by combat, but adventurers risk their lives in other situations as well. The 3E paradigm, where a specialist soon leaves the other characters behind, makes it hard for the DM to create challenges that threaten all of the party members. I think this new approach is much better.</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6277525, member: 36874"] I'll quote you (and give XP) because this was exactly the situation where my players arrived in our last session. Both the mage and the barbarian had to swim a very dangerous watercourse or drowning to death was a real possibility. I set a DC of 15, for the str check, and obviously the barbarian was at great advantage with his 17 str and athletics proficiency (for a total of +5) against the mage's 8 str and no proficiency. In the end they succeeded, but both characters were facing danger in a meaningful way. Building a challenge that is life-threatening for all characters in a group is just funnier. If I have to outright kill the mage to send something dangerous at the barbarian, I'll just opt not to do it. If challenging the mage means making the life of the barbarian trivial, adventuring will soon become boring. People seem all worried that characters are equally challenged by combat, but adventurers risk their lives in other situations as well. The 3E paradigm, where a specialist soon leaves the other characters behind, makes it hard for the DM to create challenges that threaten all of the party members. I think this new approach is much better. [/QUOTE]
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