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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: 03/14/2014
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<blockquote data-quote="Stormonu" data-source="post: 6277828" data-attributes="member: 52734"><p>The autosucced seems to be going back to some of the ideas Mearls & Co. Were throwing out that were shot down. A lot seems to be going on "if the character has proficiency/background in this area, he shouldn't have to roll this kind of check". I think Mearls example was a tightrope walker.</p><p></p><p>Overall, I am in partial agreement. Checks should really only be needed in dramatic situations, and the in that case it makes my life as a DM easier if the gap isn't so large that one person will autopass while the other will fail. However, I would like the skill system to be something more than pass/fail, but to instead perhaps be a gateway to unlock special stunts/tricks/options that a non-proficient person couldn't access. Mayhaps the skilled swimmer could fight in that current with no penalty, rather than having to exclusively focus on getting across. Perhaps the skilled climber could make it to the top in a single round whereas the unskilled climber needs gear and takes ten minutes.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6277828, member: 52734"] The autosucced seems to be going back to some of the ideas Mearls & Co. Were throwing out that were shot down. A lot seems to be going on "if the character has proficiency/background in this area, he shouldn't have to roll this kind of check". I think Mearls example was a tightrope walker. Overall, I am in partial agreement. Checks should really only be needed in dramatic situations, and the in that case it makes my life as a DM easier if the gap isn't so large that one person will autopass while the other will fail. However, I would like the skill system to be something more than pass/fail, but to instead perhaps be a gateway to unlock special stunts/tricks/options that a non-proficient person couldn't access. Mayhaps the skilled swimmer could fight in that current with no penalty, rather than having to exclusively focus on getting across. Perhaps the skilled climber could make it to the top in a single round whereas the unskilled climber needs gear and takes ten minutes. [/QUOTE]
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D&D Next Q&A: 03/14/2014
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