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*Dungeons & Dragons
D&D Next Q&A: 03/14/2014
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<blockquote data-quote="Li Shenron" data-source="post: 6278081" data-attributes="member: 1465"><p>Yes, that's because those are all <em>group</em> challenges, therefore a wide gap doesn't work well.</p><p></p><p>At the other end there are <em>individual </em>challenges, and here a wide gap might be actually better than a short gap. It depends on how you see it tho... my personal view is that there are things in the story where the game feels better if <em>one</em> character only can attempt, or at least <em>some</em> characters only. The key point is that such things must not be "blockers". </p><p></p><p>For instance, with relation to my <strong>Open Lock</strong> example, if failing at opening the door results in a botched adventure, that's bad adventure design (something that after all is practically indipendent on how skills are designed). But if used properly so that success at Open Lock means getting an advantage but failure doesn't totally block progress, then my personal view is that the game feels better when only the Rogue can try, and the others just watch. Don't get too pick on "only the Rogue", it doesn't matter who exactly in each group, some groups may have more than one, some others may have none... the actual concept is "not everybody can try" (either because of the gap, or because the system requires proficiency to even try). It is debatable of course, but in my personal experience, one of the most tedious situations is when everybody can try, the best PC fails, then everybody does start trying, most fail until someone's lucky... it leaves you the feeling that we just wasted 5 minutes and we could have just let the group succeed anyway.</p><p></p><p>The whole thing is complicated because higher DC cover harder and more heroic tasks. With a d20 roll, the possible outcome covers a lot of ground... even if unlikely, it might still happen that a beginner climber achieves something extraordinary while (at the same level) a maxed-out alpinist expert fails at climbing a tree. That's because the range of 20 covers too wildly different challenges.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6278081, member: 1465"] Yes, that's because those are all [I]group[/I] challenges, therefore a wide gap doesn't work well. At the other end there are [I]individual [/I]challenges, and here a wide gap might be actually better than a short gap. It depends on how you see it tho... my personal view is that there are things in the story where the game feels better if [I]one[/I] character only can attempt, or at least [I]some[/I] characters only. The key point is that such things must not be "blockers". For instance, with relation to my [B]Open Lock[/B] example, if failing at opening the door results in a botched adventure, that's bad adventure design (something that after all is practically indipendent on how skills are designed). But if used properly so that success at Open Lock means getting an advantage but failure doesn't totally block progress, then my personal view is that the game feels better when only the Rogue can try, and the others just watch. Don't get too pick on "only the Rogue", it doesn't matter who exactly in each group, some groups may have more than one, some others may have none... the actual concept is "not everybody can try" (either because of the gap, or because the system requires proficiency to even try). It is debatable of course, but in my personal experience, one of the most tedious situations is when everybody can try, the best PC fails, then everybody does start trying, most fail until someone's lucky... it leaves you the feeling that we just wasted 5 minutes and we could have just let the group succeed anyway. The whole thing is complicated because higher DC cover harder and more heroic tasks. With a d20 roll, the possible outcome covers a lot of ground... even if unlikely, it might still happen that a beginner climber achieves something extraordinary while (at the same level) a maxed-out alpinist expert fails at climbing a tree. That's because the range of 20 covers too wildly different challenges. [/QUOTE]
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