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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: 03/14/2014
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<blockquote data-quote="Hussar" data-source="post: 6279048" data-attributes="member: 22779"><p>But, that's not the issue. The issue is 2 PC's can swim like fish and 2 PC's drown. Or 2 PC's can climb like mountain goats and 2 PC's have trouble with stairs. </p><p></p><p>When you allow skill levels to be so broad, you can pretty easily wind up in situations where one (or more) PC automatically succeeds at checks that another PC will automatically fail at. </p><p></p><p>I have no problems with there being a difference between skilled and unskilled. And, I have no problems with declaring that you need at least some training to be able to perform certain tasks. After all, I don't care how smart you are, you cannot pick up a set of bagpipes and start playing music without at least a few lessons. </p><p></p><p>But, for the majority of actions, particularly actions that are fairly stock and trade for adventurers, they don't need specialized training (although that can certainly help) and even an unskilled person should be able to do it once in a while. If you keep the spread from top to bottom to about 10 points, then the d20 remains viable. As soon as the spread gets to 20 points, then a d20 doesn't matter anymore.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6279048, member: 22779"] But, that's not the issue. The issue is 2 PC's can swim like fish and 2 PC's drown. Or 2 PC's can climb like mountain goats and 2 PC's have trouble with stairs. When you allow skill levels to be so broad, you can pretty easily wind up in situations where one (or more) PC automatically succeeds at checks that another PC will automatically fail at. I have no problems with there being a difference between skilled and unskilled. And, I have no problems with declaring that you need at least some training to be able to perform certain tasks. After all, I don't care how smart you are, you cannot pick up a set of bagpipes and start playing music without at least a few lessons. But, for the majority of actions, particularly actions that are fairly stock and trade for adventurers, they don't need specialized training (although that can certainly help) and even an unskilled person should be able to do it once in a while. If you keep the spread from top to bottom to about 10 points, then the d20 remains viable. As soon as the spread gets to 20 points, then a d20 doesn't matter anymore. [/QUOTE]
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D&D Next Q&A: 03/14/2014
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