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D&D Next Q&A: 03/28/2014
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<blockquote data-quote="Li Shenron" data-source="post: 6282191" data-attributes="member: 1465"><p>1) I am surprised that someone really needed to even ask this...</p><p></p><p>2) Probably a good idea. I liked those "fancy" armor, but they do carry such strong flavor, that it's probably for the best not to have them in the standard list, otherwise it would feel like campaign settings should have dragonhide and similar thing as a well-known commodity. They can be great additions, and why not sometimes some of that stuff can even be widespread in a specific fantasy setting, but not a default.</p><p></p><p>3) Clearly the MM has some space limitations, thus we can't have variations of every monster and quasi-classed versions of every humanoid. Variations are useful and interesting, so the more the better, but we can only hope they make the most sensible choices for which ones to provide for which creatures.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6282191, member: 1465"] 1) I am surprised that someone really needed to even ask this... 2) Probably a good idea. I liked those "fancy" armor, but they do carry such strong flavor, that it's probably for the best not to have them in the standard list, otherwise it would feel like campaign settings should have dragonhide and similar thing as a well-known commodity. They can be great additions, and why not sometimes some of that stuff can even be widespread in a specific fantasy setting, but not a default. 3) Clearly the MM has some space limitations, thus we can't have variations of every monster and quasi-classed versions of every humanoid. Variations are useful and interesting, so the more the better, but we can only hope they make the most sensible choices for which ones to provide for which creatures. [/QUOTE]
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D&D Next Q&A: 03/28/2014
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