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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: 03/28/2014
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6282316" data-attributes="member: 5143"><p>I agree with this. I like to have some idea of what monsters are capable of. "Goblins are weak creatures with some basic attacks that are fairly easy to defeat" makes them easy to categorize and understand.</p><p></p><p>Over the past few editions, they've suddenly become very complicated. In 3e, there was no way to tell if a goblin was CR1 or CR50 by looking at it. It could have a mix of any classes/templates/feats/spells in the game. It could function like almost any other monster in the game. The same thing was true about 4e to a lesser extent. This goblin could be one of 5 or 10 goblin subtypes with a vast array of abilities and could be lower or higher level if your DM scaled them. You didn't know what to expect when facing a goblin.</p><p></p><p>I prefer combats to be about informed tactics most of the time. You understand how goblins work and how they fight. Now, come up with a strategy to defeat them most effectively. I never really liked the fact that there was a "getting to know you" period at the beginning of most fights in both 3e and 4e where PCs would hold back their good attacks because they'd want to measure the skill of their enemies, get an idea of their capabilities and their tactics and then finally defeat them. Most of the time it only ended up making the battle take longer.</p><p></p><p>I agree that sometimes it's good to step out of the comfort zone and deal with something out of the ordinary. However, I'd prefer that to be the exception rather than the rule.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6282316, member: 5143"] I agree with this. I like to have some idea of what monsters are capable of. "Goblins are weak creatures with some basic attacks that are fairly easy to defeat" makes them easy to categorize and understand. Over the past few editions, they've suddenly become very complicated. In 3e, there was no way to tell if a goblin was CR1 or CR50 by looking at it. It could have a mix of any classes/templates/feats/spells in the game. It could function like almost any other monster in the game. The same thing was true about 4e to a lesser extent. This goblin could be one of 5 or 10 goblin subtypes with a vast array of abilities and could be lower or higher level if your DM scaled them. You didn't know what to expect when facing a goblin. I prefer combats to be about informed tactics most of the time. You understand how goblins work and how they fight. Now, come up with a strategy to defeat them most effectively. I never really liked the fact that there was a "getting to know you" period at the beginning of most fights in both 3e and 4e where PCs would hold back their good attacks because they'd want to measure the skill of their enemies, get an idea of their capabilities and their tactics and then finally defeat them. Most of the time it only ended up making the battle take longer. I agree that sometimes it's good to step out of the comfort zone and deal with something out of the ordinary. However, I'd prefer that to be the exception rather than the rule. [/QUOTE]
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D&D Next Q&A: 03/28/2014
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