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D&D Next Q&A: 03/28/2014
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<blockquote data-quote="Li Shenron" data-source="post: 6282590" data-attributes="member: 1465"><p>My guess it that we'll get a smaller armor table than e.g. in 3e, maybe 6-8 armors and that's it.</p><p></p><p>Which is actually quite the opposite of what I would like... I would like a good <strong>15-20 armors</strong> to choose from already in the PHB. It shouldn't really be hard to design that at all, but I suppose the topic is not especially popular among players and the designers believe it's not worth the design effort.</p><p></p><p>15-20 armors allows both a wide range of <strong>narrative </strong>choices (e.g. player #1 chooses armor based on the image of a movie character he likes) and <strong>tactical </strong>choices (e.g. player #2 chooses armor based on minor interesting properties), pretty much like weapons.</p><p></p><p>A long list is not a problem for beginners: they have <strong>starting packages </strong>which choose default weapons and armors for them, so they don't have to go through the list if they don't want to.</p><p></p><p>With no fantasy armor in the PHB, the armor list will definitely contain <strong>anachronistic </strong>armors, i.e. armors which did not exist at the same time in any historical period. But I think this anachronism is actually very "D&D", which itself is always a hodgepodge of stuff from different cultures, historical period, and mythologies. I mean, seriously it bothers you to have a "bronze plate" armor warrior in your party but it doesn't bother you to have a Shaolin-based Monk? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Definitely many of those armors would have the same AC. <strong>Minor properties </strong>will make them different. It's really easy to design them: take a reference armor with AC=x, then derive new armors with AC=x-1 (or even AC=x-2) but an additional property such as extra protection against critical hits, better for stealth, lesser speed penalty etc. Just as easily, you can derive armors with AC=x+1 if you add a penalty.</p><p>Or just take a look at armors already designed in 3e (between the PHB, the early splatbooks, and the Equipment Guide, there were surely more than 20 armors) and adapt them to 5e.</p><p></p><p>There can easily be one armor per category without any additional property, for those who want a <strong>low-complexity </strong>armor that only grants AC.</p><p></p><p>Don't use <em><strong>market price</strong></em> as a balancing factor! Given the 5e assumptions on treasure and wealth, this would be wrong! Use it only as a <em>narrative</em> factor, such as if armor X is typically very expensive then it means only the rich or the veteran adventurers are expected to afford it. In any case, after a few levels the costs become irrelevant, and such balancing factor disappears, thus better to avoid altogether.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6282590, member: 1465"] My guess it that we'll get a smaller armor table than e.g. in 3e, maybe 6-8 armors and that's it. Which is actually quite the opposite of what I would like... I would like a good [B]15-20 armors[/B] to choose from already in the PHB. It shouldn't really be hard to design that at all, but I suppose the topic is not especially popular among players and the designers believe it's not worth the design effort. 15-20 armors allows both a wide range of [B]narrative [/B]choices (e.g. player #1 chooses armor based on the image of a movie character he likes) and [B]tactical [/B]choices (e.g. player #2 chooses armor based on minor interesting properties), pretty much like weapons. A long list is not a problem for beginners: they have [B]starting packages [/B]which choose default weapons and armors for them, so they don't have to go through the list if they don't want to. With no fantasy armor in the PHB, the armor list will definitely contain [B]anachronistic [/B]armors, i.e. armors which did not exist at the same time in any historical period. But I think this anachronism is actually very "D&D", which itself is always a hodgepodge of stuff from different cultures, historical period, and mythologies. I mean, seriously it bothers you to have a "bronze plate" armor warrior in your party but it doesn't bother you to have a Shaolin-based Monk? :) Definitely many of those armors would have the same AC. [B]Minor properties [/B]will make them different. It's really easy to design them: take a reference armor with AC=x, then derive new armors with AC=x-1 (or even AC=x-2) but an additional property such as extra protection against critical hits, better for stealth, lesser speed penalty etc. Just as easily, you can derive armors with AC=x+1 if you add a penalty. Or just take a look at armors already designed in 3e (between the PHB, the early splatbooks, and the Equipment Guide, there were surely more than 20 armors) and adapt them to 5e. There can easily be one armor per category without any additional property, for those who want a [B]low-complexity [/B]armor that only grants AC. Don't use [I][B]market price[/B][/I] as a balancing factor! Given the 5e assumptions on treasure and wealth, this would be wrong! Use it only as a [I]narrative[/I] factor, such as if armor X is typically very expensive then it means only the rich or the veteran adventurers are expected to afford it. In any case, after a few levels the costs become irrelevant, and such balancing factor disappears, thus better to avoid altogether. [/QUOTE]
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