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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: 03/28/2014
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6284160" data-attributes="member: 5143"><p>Both things contribute. I've definitely seen the effect of cautious players but I agree that 250 hp ogres cause a big problem as well.</p><p></p><p></p><p>To me it isn't so much metagaming as just staying within genre. In most fantasy stories, it's all pretty much the same. There's the human and human-like creatures who have civilizations and whose members include a wide variety of personalities, professions, skill levels, and expectations. That's why they are dangerous. You never know what you are going to get.</p><p></p><p>Then, there are the "monster races" which never seem to grow, learn, or gain too many skills. One goblins is like any other goblin: short, stupid, and feral. Most of these stories involve the idea that goblins aren't dangerous simply because they show no inclination to study for years on end and become wizards or aren't charismatic enough to lead a large group of their people in a large civilization or army. Periodically, there is a leader of extreme power and almost all the stories treat this as a horrible situation because of how rarely it happens and how dangerous goblins suddenly become if they were to be organized or trained.</p><p></p><p>I like the idea of monsters that aren't complicated to understand. "Goblins are stupid, violent creatures who live in the dark places" is easy to understand. "Goblins are creatures that show all the same complexity of emotion, intelligence, skill, cunning, organization, and fashion sense as humans" mean that they are complicated and messy and difficult to understand and deal with.</p><p></p><p>However, having said that, I don't think it requires metagaming or racial profiling at all to run quickly. You don't know what these creatures are but because they are so simple they can be understood quickly and easily. It doesn't take nearly as long to figure out all their moves and all of their capabilities.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6284160, member: 5143"] Both things contribute. I've definitely seen the effect of cautious players but I agree that 250 hp ogres cause a big problem as well. To me it isn't so much metagaming as just staying within genre. In most fantasy stories, it's all pretty much the same. There's the human and human-like creatures who have civilizations and whose members include a wide variety of personalities, professions, skill levels, and expectations. That's why they are dangerous. You never know what you are going to get. Then, there are the "monster races" which never seem to grow, learn, or gain too many skills. One goblins is like any other goblin: short, stupid, and feral. Most of these stories involve the idea that goblins aren't dangerous simply because they show no inclination to study for years on end and become wizards or aren't charismatic enough to lead a large group of their people in a large civilization or army. Periodically, there is a leader of extreme power and almost all the stories treat this as a horrible situation because of how rarely it happens and how dangerous goblins suddenly become if they were to be organized or trained. I like the idea of monsters that aren't complicated to understand. "Goblins are stupid, violent creatures who live in the dark places" is easy to understand. "Goblins are creatures that show all the same complexity of emotion, intelligence, skill, cunning, organization, and fashion sense as humans" mean that they are complicated and messy and difficult to understand and deal with. However, having said that, I don't think it requires metagaming or racial profiling at all to run quickly. You don't know what these creatures are but because they are so simple they can be understood quickly and easily. It doesn't take nearly as long to figure out all their moves and all of their capabilities. [/QUOTE]
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