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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A 11/22/13
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<blockquote data-quote="MoonSong" data-source="post: 6224331" data-attributes="member: 6689464"><p>Actaully I would be extremely pleased if that was the case, the wizards have already eaten the sorcerer's lunch -by being strictly better in all regards, before they announced this all a sorcerer could be was being like a wizard but with very limited spells known and no ritual casting-, having the sorcerers have a class-level primacy on metamagic should indeed help counter that, let the wizards and codzillas have to deal with lousy 1/day metamagiks, allowing sorcerers metamagic primacy creates a niche for them to replace the one that was ripped from them -tactical flexibility- </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The knock thing is specially contentious, I think it is fair to make it specially bad <em>for wizards, </em>after all I do get the main points -He can prepare something different tomorrow and it isn't fair that a wizard can make a fellow party member superflous with just a few hours rest-, but again for sorcerers this isn't as clear cut, for a wizard preparing knock is a matter of adaptation for a given day, for a sorcerer is a life path choice -or at least a long term compromise-, a sorcerer doesn't pick knock to casually replace the rogue, a sorcerer picks it to be a magical thief, probably even hoping to do that in a permanent basis, and being extremely noisy each time goes against that. The only way I think both camps could be satisfied is by keeping knock as is and then provide sorcerers with a non-noisy version that cannot be ritual casted or have knock say that sorcerers don't produce the noise, I don't know.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6224331, member: 6689464"] Actaully I would be extremely pleased if that was the case, the wizards have already eaten the sorcerer's lunch -by being strictly better in all regards, before they announced this all a sorcerer could be was being like a wizard but with very limited spells known and no ritual casting-, having the sorcerers have a class-level primacy on metamagic should indeed help counter that, let the wizards and codzillas have to deal with lousy 1/day metamagiks, allowing sorcerers metamagic primacy creates a niche for them to replace the one that was ripped from them -tactical flexibility- The knock thing is specially contentious, I think it is fair to make it specially bad [I]for wizards, [/I]after all I do get the main points -He can prepare something different tomorrow and it isn't fair that a wizard can make a fellow party member superflous with just a few hours rest-, but again for sorcerers this isn't as clear cut, for a wizard preparing knock is a matter of adaptation for a given day, for a sorcerer is a life path choice -or at least a long term compromise-, a sorcerer doesn't pick knock to casually replace the rogue, a sorcerer picks it to be a magical thief, probably even hoping to do that in a permanent basis, and being extremely noisy each time goes against that. The only way I think both camps could be satisfied is by keeping knock as is and then provide sorcerers with a non-noisy version that cannot be ritual casted or have knock say that sorcerers don't produce the noise, I don't know. [/QUOTE]
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