Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A 11/22/13
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6224546" data-attributes="member: 17077"><p>Rituals are "at-will" in that they have no daily usage limit, but they still require 10+ minutes to cast. A rogue, on the other hand, can pick locks as a standard action. That means he can try to pick a lock 100 times in the time it takes a wizard to cast knock as a ritual.</p><p></p><p></p><p></p><p>There's no guarantee that a wizard is even going to know the knock spell. And while it's true that spell slots are more flexible, they also come with a lot of disadvantages to balance that, the biggest one being that they have a daily limit. We both agree that knock should be inferior to a rogue's lockpicking. Where we differ is just on how much inferior it should be. IMO, it should be somewhere in between rogue lockpicking and the crudest option - smashing down the door. The problem with the loud noise on knock is, that's the biggest reason not to just smash down the door - it makes a lot of noise. So why spend 10 minutes casting knock, or spend a daily spell slot, when the fighter can just bash down the door? Either way, the monsters are going to know you're coming.</p><p></p><p></p><p></p><p>Plate armor should be the best armor - at least as far as protection goes. That doesn't mean it should be superior to other heavy armors in every other way as well. IMO, there should be a benefit to wearing lighter and less complex armor, such as lower armor check and speed penalties. Otherwise, every character is just going to obtain the best armor type within the category he can wear as soon as possible, and I don't like the idea of practically every character wearing just one of three types of armor (mithral shirt, mithral scale or mithral plate) after level 5 or so, once characters have 5-6,000 gp to buy the best armor. And some of the armor types are just pointless. Why would anyone wear padded armor when leather is just plain better and is only 5 gp more? The same goes for hide vs studded leather (and why on earth is studded leather medium armor now?).</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6224546, member: 17077"] Rituals are "at-will" in that they have no daily usage limit, but they still require 10+ minutes to cast. A rogue, on the other hand, can pick locks as a standard action. That means he can try to pick a lock 100 times in the time it takes a wizard to cast knock as a ritual. There's no guarantee that a wizard is even going to know the knock spell. And while it's true that spell slots are more flexible, they also come with a lot of disadvantages to balance that, the biggest one being that they have a daily limit. We both agree that knock should be inferior to a rogue's lockpicking. Where we differ is just on how much inferior it should be. IMO, it should be somewhere in between rogue lockpicking and the crudest option - smashing down the door. The problem with the loud noise on knock is, that's the biggest reason not to just smash down the door - it makes a lot of noise. So why spend 10 minutes casting knock, or spend a daily spell slot, when the fighter can just bash down the door? Either way, the monsters are going to know you're coming. Plate armor should be the best armor - at least as far as protection goes. That doesn't mean it should be superior to other heavy armors in every other way as well. IMO, there should be a benefit to wearing lighter and less complex armor, such as lower armor check and speed penalties. Otherwise, every character is just going to obtain the best armor type within the category he can wear as soon as possible, and I don't like the idea of practically every character wearing just one of three types of armor (mithral shirt, mithral scale or mithral plate) after level 5 or so, once characters have 5-6,000 gp to buy the best armor. And some of the armor types are just pointless. Why would anyone wear padded armor when leather is just plain better and is only 5 gp more? The same goes for hide vs studded leather (and why on earth is studded leather medium armor now?). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A 11/22/13
Top