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D&D Next Q&A 11/22/13
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<blockquote data-quote="MoonSong" data-source="post: 6224667" data-attributes="member: 6689464"><p>seriously? because as far as I can tell 2e had lots of spheres, and 3.x dozens of domains in the phb. And 2e gave you the basics to have eight extra flavors of mage, and 3.x gave us the same nine specialist flavors. Just six domains and six schools would be incomplete in that regard (and not even taking into account the bladesigner-like subclass designers promised) son you see I'm not being greedy, I'm settling for less than I've got in previous books.</p><p></p><p>Now yes, in 3.0 and 3.5 sorcerer bloodlines were fluff only in the phb and by virtue of not having noticeable effects on the sorcerer they could be anything you wanted or not care about them at all, since they didn't define your sorcerer they were really unlimited in scope. When 4e made them more important, they became something character defining and you no longer got to ignore them or have them be anything you wanted, so going from whatever you fancied to just two was a straightjacket, the pathfinder people understood this, that is why they put ten bloodlines in the corebook. Now, it all depends on how big bloodlines are, they can be as small as a few extra spells, proficiencies, and one or two minor abilities, no need for them to tack on extra subsystems and change the way you fight -like comba styles or favored enemies-, if they are small enough there can be room for more of them, which in turn can be good because by being less levels of them, there is more room for metamagic and abilty score increases.</p><p></p><p>Edit: And lack of options at launch WAS san issue for 4e. A party of 3.5 core only Gnome Bard, Half-elf Druid, Half orc Barbarian, Sorcerer and Monk that otherwise would have given it a chance at launch and convert their campaign had to wait one year for their classes and races to be available (except poor monk), and if the sorcerer didn't fit in the draconic/wild divide, then PF started to look more juicy in comparison</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6224667, member: 6689464"] seriously? because as far as I can tell 2e had lots of spheres, and 3.x dozens of domains in the phb. And 2e gave you the basics to have eight extra flavors of mage, and 3.x gave us the same nine specialist flavors. Just six domains and six schools would be incomplete in that regard (and not even taking into account the bladesigner-like subclass designers promised) son you see I'm not being greedy, I'm settling for less than I've got in previous books. Now yes, in 3.0 and 3.5 sorcerer bloodlines were fluff only in the phb and by virtue of not having noticeable effects on the sorcerer they could be anything you wanted or not care about them at all, since they didn't define your sorcerer they were really unlimited in scope. When 4e made them more important, they became something character defining and you no longer got to ignore them or have them be anything you wanted, so going from whatever you fancied to just two was a straightjacket, the pathfinder people understood this, that is why they put ten bloodlines in the corebook. Now, it all depends on how big bloodlines are, they can be as small as a few extra spells, proficiencies, and one or two minor abilities, no need for them to tack on extra subsystems and change the way you fight -like comba styles or favored enemies-, if they are small enough there can be room for more of them, which in turn can be good because by being less levels of them, there is more room for metamagic and abilty score increases. Edit: And lack of options at launch WAS san issue for 4e. A party of 3.5 core only Gnome Bard, Half-elf Druid, Half orc Barbarian, Sorcerer and Monk that otherwise would have given it a chance at launch and convert their campaign had to wait one year for their classes and races to be available (except poor monk), and if the sorcerer didn't fit in the draconic/wild divide, then PF started to look more juicy in comparison [/QUOTE]
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