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D&D Next Q&A 11/22/13
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<blockquote data-quote="Mistwell" data-source="post: 6224798" data-attributes="member: 2525"><p>Right, but what's the point of raising that issue? If they don't have the knock spell, then it's not an issue. We're talking about balancing the open locks ability against the knock spell. That's only relevant when someone has the spell. If they don't have the spell, then the thing we're talking about isn't in play for that situation. It's not a drawback of the knock spell that you don't have it - any more than it's a drawback to the open locks ability that you don't have it. If you don't have the thing we're talking about, then it's a moot issue.</p><p></p><p></p><p></p><p>Knock is an at-will ability as a ritual, and that's how it will be used most-often in the game.</p><p></p><p></p><p></p><p>Sure, but it's still a drawback for those times when you might want to close and lock that lockable door behind you. Particularly now that wandering monsters are back in the game. I know once I hit my players with some wandering monsters in the midst of them taking a 1 hour short rest, they suddenly paid a lot more attention to usable doors they could lock behind them.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6224798, member: 2525"] Right, but what's the point of raising that issue? If they don't have the knock spell, then it's not an issue. We're talking about balancing the open locks ability against the knock spell. That's only relevant when someone has the spell. If they don't have the spell, then the thing we're talking about isn't in play for that situation. It's not a drawback of the knock spell that you don't have it - any more than it's a drawback to the open locks ability that you don't have it. If you don't have the thing we're talking about, then it's a moot issue. Knock is an at-will ability as a ritual, and that's how it will be used most-often in the game. Sure, but it's still a drawback for those times when you might want to close and lock that lockable door behind you. Particularly now that wandering monsters are back in the game. I know once I hit my players with some wandering monsters in the midst of them taking a 1 hour short rest, they suddenly paid a lot more attention to usable doors they could lock behind them. [/QUOTE]
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