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*Dungeons & Dragons
D&D Next Q&A - 11/29/12
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<blockquote data-quote="Falling Icicle" data-source="post: 6056671" data-attributes="member: 17077"><p>1. I totally disagree with them that monks don't need fighing styles because they are a "narrower" archetype than fighters. If they're so narrow a concept that they can't include a variety of character concepts, why are they a class at all? Further, monks have always distinguished themselves by their signature fighting style, whether it's crane or tiger or drunken brawling. The idea that monks are too complicated to have fighting styles because they have a wisdom bonus to AC and Ki is, IMO, insulting. The 5e monk is far less complicated than even its 3e counterpart.</p><p></p><p>2. I get so tired of the notion that the existence of the Knock spell makes Rogues "useless." It never has and never will. Picking locks is just one of the many things that rogues can do, and all rogues shouldn't even be assumed to have this ability, any more than all wizards should be assumed to know the Knock spell. It is not and should not be something that only rogues can do. The party shouldn't have to have a rogue in it to get past a locked door. That, and non-rogues have been able to take the skill that enables them to open locks since at least 3.0.</p><p></p><p>And I totally disagree that Knock should be worse than a rogue at picking locks. Knock costs a daily resource. It can only be used a limited number of times (especially now that wizards are only getting up to 2 spells of each level per day). Something that is limited use should be superior to something that can be used at-will. There should be a point to a rogue/wizard multiclass learning the knock spell, IMO.</p><p></p><p>[Edit] And why is it that so many people freak out over niche protection, rogues, and the knock spell, when fighters can just bash down the door or smash open the locked treasure chest? And that doesn't even cost a daily resource. Heck, if the fighter has an adamantine weapon, it's practically effortless unless you're up against the most legendary of doors. But nobody ever complains about the "overpowered" fighter "stealing the rogue's spotlight" with his smashing powers. But if a wizard spends a daily spell slot or the money to buy a wand of knock to bypass the same obstacle, the sky is falling and rogues are now "useless."</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6056671, member: 17077"] 1. I totally disagree with them that monks don't need fighing styles because they are a "narrower" archetype than fighters. If they're so narrow a concept that they can't include a variety of character concepts, why are they a class at all? Further, monks have always distinguished themselves by their signature fighting style, whether it's crane or tiger or drunken brawling. The idea that monks are too complicated to have fighting styles because they have a wisdom bonus to AC and Ki is, IMO, insulting. The 5e monk is far less complicated than even its 3e counterpart. 2. I get so tired of the notion that the existence of the Knock spell makes Rogues "useless." It never has and never will. Picking locks is just one of the many things that rogues can do, and all rogues shouldn't even be assumed to have this ability, any more than all wizards should be assumed to know the Knock spell. It is not and should not be something that only rogues can do. The party shouldn't have to have a rogue in it to get past a locked door. That, and non-rogues have been able to take the skill that enables them to open locks since at least 3.0. And I totally disagree that Knock should be worse than a rogue at picking locks. Knock costs a daily resource. It can only be used a limited number of times (especially now that wizards are only getting up to 2 spells of each level per day). Something that is limited use should be superior to something that can be used at-will. There should be a point to a rogue/wizard multiclass learning the knock spell, IMO. [Edit] And why is it that so many people freak out over niche protection, rogues, and the knock spell, when fighters can just bash down the door or smash open the locked treasure chest? And that doesn't even cost a daily resource. Heck, if the fighter has an adamantine weapon, it's practically effortless unless you're up against the most legendary of doors. But nobody ever complains about the "overpowered" fighter "stealing the rogue's spotlight" with his smashing powers. But if a wizard spends a daily spell slot or the money to buy a wand of knock to bypass the same obstacle, the sky is falling and rogues are now "useless." [/QUOTE]
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