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D&D Next Q&A - 11/29/12
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<blockquote data-quote="Falling Icicle" data-source="post: 6057407" data-attributes="member: 17077"><p>Thankfully, the 5e rogue isn't that rogue.</p><p></p><p></p><p></p><p>5e is very different in how it handles skills from past editions. Since the ability check is the core mechanic of the game and skills just give a bonus (and are entirely optional, in fact), any character is capable of at least trying to perform all but the most difficult tasks. 5e further departs from past editions by making skills come from your background instead of your class. Rogues do get additional skills, but they no longer have any kind of monopoly on things like sneaking around or picking locks. Even in 3rd and 4th edition, other players could take these skills if they wanted to make the investment. In 5e, any type of charatcer can be good at any skill. That is why I find arguments about wizards stealing the rogue's spotlight with the knock spell especially ridiculous now. The wizard can, after all, just make a dexterity check and pick the lock that way, and if he has a background that gives him the appropriate skill, he might even be just as good at it as the rogue is!</p><p></p><p></p><p></p><p>Such situations are the very reason the Knock spell exists. Working as intended.</p><p></p><p></p><p></p><p>Are you taking about 3.x? Because even my high level wizards still used 2nd level spells, particularly invisibility, scorching ray, shatter, fog cloud, etc. There are some awesome spells at that level. I never once, at any level, found myself thinking "gee 2nd level spells suck now, I think I'll just fill all those slots with Knock." In fact, I practically never prepared Knock. There are far too many other awesome things I'd rather do with those slots.</p><p></p><p></p><p></p><p>Yes it did. The "cost" was that you could have used those spell slots on other things. This is especially true in 5e, where wizards only get at most 2 spells of each level per day, and even low level combat spells remain relevant for some time because you'll still be fighting low level creatures for longer periods thanks to bounded accuracy.</p><p></p><p></p><p></p><p>Again, picking locks is just one of many, many things that rogues do. When I play a rogue, lockpicking is something that rarely even comes up in my experience and is certainly not why I play the class. It's just one of many tools in my arsenal. If someone else really wanted to handle that job, I'd be happy to spend those skill points elsewhere.</p><p></p><p>And frankly, if a wizard player insists on spending money on scrolls and wands to unlock things when you have a rogue in the party that can do it for free, it doesn't speak to highly of either his intelligence or his ability to work as a team. If your party doesn't have a rogue, then be grateful the Knock spell exists. You shouldn't be required to have any particular character class in your party to succeed. Just as people don't want to be forced to have a cleric in their party, they shouldn't be forced to have a rogue, either.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6057407, member: 17077"] Thankfully, the 5e rogue isn't that rogue. 5e is very different in how it handles skills from past editions. Since the ability check is the core mechanic of the game and skills just give a bonus (and are entirely optional, in fact), any character is capable of at least trying to perform all but the most difficult tasks. 5e further departs from past editions by making skills come from your background instead of your class. Rogues do get additional skills, but they no longer have any kind of monopoly on things like sneaking around or picking locks. Even in 3rd and 4th edition, other players could take these skills if they wanted to make the investment. In 5e, any type of charatcer can be good at any skill. That is why I find arguments about wizards stealing the rogue's spotlight with the knock spell especially ridiculous now. The wizard can, after all, just make a dexterity check and pick the lock that way, and if he has a background that gives him the appropriate skill, he might even be just as good at it as the rogue is! Such situations are the very reason the Knock spell exists. Working as intended. Are you taking about 3.x? Because even my high level wizards still used 2nd level spells, particularly invisibility, scorching ray, shatter, fog cloud, etc. There are some awesome spells at that level. I never once, at any level, found myself thinking "gee 2nd level spells suck now, I think I'll just fill all those slots with Knock." In fact, I practically never prepared Knock. There are far too many other awesome things I'd rather do with those slots. Yes it did. The "cost" was that you could have used those spell slots on other things. This is especially true in 5e, where wizards only get at most 2 spells of each level per day, and even low level combat spells remain relevant for some time because you'll still be fighting low level creatures for longer periods thanks to bounded accuracy. Again, picking locks is just one of many, many things that rogues do. When I play a rogue, lockpicking is something that rarely even comes up in my experience and is certainly not why I play the class. It's just one of many tools in my arsenal. If someone else really wanted to handle that job, I'd be happy to spend those skill points elsewhere. And frankly, if a wizard player insists on spending money on scrolls and wands to unlock things when you have a rogue in the party that can do it for free, it doesn't speak to highly of either his intelligence or his ability to work as a team. If your party doesn't have a rogue, then be grateful the Knock spell exists. You shouldn't be required to have any particular character class in your party to succeed. Just as people don't want to be forced to have a cleric in their party, they shouldn't be forced to have a rogue, either. [/QUOTE]
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