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D&D Next Q&A (11Oct)
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<blockquote data-quote="howandwhy99" data-source="post: 6031409" data-attributes="member: 3192"><p>1st, high level play has its roots in low level play. I can lead a single henchmen with me in combat and it's no big thing. Leading an army of 1000s makes me kind of a big deal.</p><p></p><p>2nd, Clerics seemed a little muddy in high level play. Build a center to your deity, sure. Become the personification of him or her? Their avatar on the Prime Material? I don't think that's quite right.</p><p></p><p>Clerics are wise. They use their insights to benefit (or degrade) the oceans of people in the world. At low levels this might be convincing a single hobgoblin to not seek slaughter and perhaps take up farming (& Chauntea) instead. At high levels they might be leading cultural revolutions which change a kings laws or the culture of a nation. This means having tactics and strategies built more along the lines of cultural practices in the work ups of monsters. This is untilled ground and may simply seem like more work, but being a high priest of the goddess of hearth & home isn't exactly enticing because Create Food & Water can be done on the mass scale at 10th level.</p><p></p><p>Whether its a high level warrior, arcane master, or high priest, each may be revered by a populace for different reasons and hold different influence in the world. (Famous thieves are probably more respected in fear than revered)</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6031409, member: 3192"] 1st, high level play has its roots in low level play. I can lead a single henchmen with me in combat and it's no big thing. Leading an army of 1000s makes me kind of a big deal. 2nd, Clerics seemed a little muddy in high level play. Build a center to your deity, sure. Become the personification of him or her? Their avatar on the Prime Material? I don't think that's quite right. Clerics are wise. They use their insights to benefit (or degrade) the oceans of people in the world. At low levels this might be convincing a single hobgoblin to not seek slaughter and perhaps take up farming (& Chauntea) instead. At high levels they might be leading cultural revolutions which change a kings laws or the culture of a nation. This means having tactics and strategies built more along the lines of cultural practices in the work ups of monsters. This is untilled ground and may simply seem like more work, but being a high priest of the goddess of hearth & home isn't exactly enticing because Create Food & Water can be done on the mass scale at 10th level. Whether its a high level warrior, arcane master, or high priest, each may be revered by a populace for different reasons and hold different influence in the world. (Famous thieves are probably more respected in fear than revered) [/QUOTE]
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