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<blockquote data-quote="slobster" data-source="post: 6018875" data-attributes="member: 6693711"><p>This is a pretty big issue for some people, so they should certainly do everything they can to cater to all their players. In the end, though, slavish devotion to pleasing everyone by making every possible instance of these mechanics entirely optional and swappable is likely to end in an inferior game.</p><p></p><p>I'd argue we saw something like this happen before. In 4E they wanted to bring power levels of the myriad classes into line. That was a laudable goal. They came up with the AEDU power structure. That was an interesting innovation. Then they shoehorned every class to fit that power structure, regardless of whether that served the actual class or not, just to fit the rigid paradigm they had come up with to "fix" problems in the previous edition. Oops.</p><p></p><p>Coming up with a paradigm for making classes, be it AEDU or "optional everything!", is an interesting exercise. It can give you something to aim for. When you realize that breaking out of that paradigm will benefit your game, though, you should do it and not be constrained by the box you've built yourself.</p><p></p><p>Arranging it so that every class has the option of being all at-will, or all daily, or all everything in-between, seems like a pretty rigid box.</p></blockquote><p></p>
[QUOTE="slobster, post: 6018875, member: 6693711"] This is a pretty big issue for some people, so they should certainly do everything they can to cater to all their players. In the end, though, slavish devotion to pleasing everyone by making every possible instance of these mechanics entirely optional and swappable is likely to end in an inferior game. I'd argue we saw something like this happen before. In 4E they wanted to bring power levels of the myriad classes into line. That was a laudable goal. They came up with the AEDU power structure. That was an interesting innovation. Then they shoehorned every class to fit that power structure, regardless of whether that served the actual class or not, just to fit the rigid paradigm they had come up with to "fix" problems in the previous edition. Oops. Coming up with a paradigm for making classes, be it AEDU or "optional everything!", is an interesting exercise. It can give you something to aim for. When you realize that breaking out of that paradigm will benefit your game, though, you should do it and not be constrained by the box you've built yourself. Arranging it so that every class has the option of being all at-will, or all daily, or all everything in-between, seems like a pretty rigid box. [/QUOTE]
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