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D&D Next Q&A 9/20
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<blockquote data-quote="slobster" data-source="post: 6018964" data-attributes="member: 6693711"><p>That's not what I said, or what I meant.</p><p></p><p></p><p></p><p></p><p>I'm saying that designing every class so that it's balanced when played as an at-will only class, but is simultaneously appropriate and playable as a daily-only class, and has a continuum of options that are playable and balanced in between, seriously restricts your design space. You automatically disqualify a lot of possible design decisions you could make.</p><p></p><p>I'm not saying it's impossible, or badwrongfun, or a bad goal. I am saying that I'm doubtful that it could be achieved, and that you would be sacrificing something important to achieve it in any case.</p><p></p><p>If someone ever did prove me wrong and created the game you describe, I would be right there celebrating with you and eager to give it a shot! So take my criticism as it was meant, doubt that such a thing will be achieved (and a belief that D&D should play to its strengths rather than reinventing itself in such an extreme way) rather than a denial that your idea has merit.</p></blockquote><p></p>
[QUOTE="slobster, post: 6018964, member: 6693711"] That's not what I said, or what I meant. I'm saying that designing every class so that it's balanced when played as an at-will only class, but is simultaneously appropriate and playable as a daily-only class, and has a continuum of options that are playable and balanced in between, seriously restricts your design space. You automatically disqualify a lot of possible design decisions you could make. I'm not saying it's impossible, or badwrongfun, or a bad goal. I am saying that I'm doubtful that it could be achieved, and that you would be sacrificing something important to achieve it in any case. If someone ever did prove me wrong and created the game you describe, I would be right there celebrating with you and eager to give it a shot! So take my criticism as it was meant, doubt that such a thing will be achieved (and a belief that D&D should play to its strengths rather than reinventing itself in such an extreme way) rather than a denial that your idea has merit. [/QUOTE]
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