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D&D Next Q&A 9/20
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<blockquote data-quote="I'm A Banana" data-source="post: 6019221" data-attributes="member: 2067"><p>I think anything that is usually in the players' hands can also be mandated by the DM. Much like the DM can say "Specialties are wonked, just use what your class comes with," they can also say "You don't get to choose your recharge rate. Wizards always use Daily, Fighters always use at-will" or "everyone always use encounters," or whatever. DMs always set the rules for their games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I don't think it's a problem really to have different playstyles at the same table. Personally. But that's part of what not hinging these on class gets you. You don't have to ban illusionists if you don't want recharge magic, you just have to ban one particular use of certain abilities, keeping the archetype in play. </p><p></p><p></p><p></p><p>Yes and no. I don't think there's anything necessarily inherent to an archetype that dictates a certain recharge rate. Just because one is a Wizard doesn't mean that one must use Daily abilities per se (certainly those 4e fans used to blasting Magic Missiles at will think that wizards are just fine with spells they know so well they never forget them!). So I think a given archetype is able to encompass all sorts of recharge rates. The game, I think, should be built with that assumption. </p><p></p><p>However, I think individual games could certainly tie things more tightly together. Having a DM say "Wizards must take the Daily version of their abilities," thus associating Wizards with Daily powers all the time, is well within a DM's purview. Don't like it? Don't play a Wizard in this DM's game, this DM has specific rules for how their wizards work. </p><p></p><p>But I don't think that needs to be dictated for all players everywhere. Recharge rates are a dial you should be able to set, independent of what archetype you play as, since there's no game design reason Fighters shouldn't be able to use Dailies (though there might be a DM-specific reason, like "That don't make any freakin' sense, Fighters IMC don't use dailies.")</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6019221, member: 2067"] I think anything that is usually in the players' hands can also be mandated by the DM. Much like the DM can say "Specialties are wonked, just use what your class comes with," they can also say "You don't get to choose your recharge rate. Wizards always use Daily, Fighters always use at-will" or "everyone always use encounters," or whatever. DMs always set the rules for their games. :) That said, I don't think it's a problem really to have different playstyles at the same table. Personally. But that's part of what not hinging these on class gets you. You don't have to ban illusionists if you don't want recharge magic, you just have to ban one particular use of certain abilities, keeping the archetype in play. Yes and no. I don't think there's anything necessarily inherent to an archetype that dictates a certain recharge rate. Just because one is a Wizard doesn't mean that one must use Daily abilities per se (certainly those 4e fans used to blasting Magic Missiles at will think that wizards are just fine with spells they know so well they never forget them!). So I think a given archetype is able to encompass all sorts of recharge rates. The game, I think, should be built with that assumption. However, I think individual games could certainly tie things more tightly together. Having a DM say "Wizards must take the Daily version of their abilities," thus associating Wizards with Daily powers all the time, is well within a DM's purview. Don't like it? Don't play a Wizard in this DM's game, this DM has specific rules for how their wizards work. But I don't think that needs to be dictated for all players everywhere. Recharge rates are a dial you should be able to set, independent of what archetype you play as, since there's no game design reason Fighters shouldn't be able to use Dailies (though there might be a DM-specific reason, like "That don't make any freakin' sense, Fighters IMC don't use dailies.") [/QUOTE]
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