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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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<blockquote data-quote="Li Shenron" data-source="post: 6117119" data-attributes="member: 1465"><p>Well I guess part of the problem is that we don't all agree on what a high level Fighter could be.</p><p></p><p>To some, the only solution is adding supernatural powers to the Fighter as well, marvel-style or anime-style or else. For my personal tastes, that is the best way to ensure I won't play that game, at least not into high levels.</p><p></p><p>But what are the alternatives?</p><p></p><p>One alternative is to boost the Fighter "vertically" e.g. with a combination of (a) accuracy (less likely to miss), (b) lethality (more damage to each attack), (c) endurance (being able to last many more combats), (d) speed (dropping more targets per round). Examples of high+level nonmagical fighters in movies: Rambo, Bruce Lee, Gimli & Legolas, Bruce Willis in Die Hard movies... Some of their abilities can be borderline the magical, but without being openly so.</p><p></p><p>However, do gamers want this kind of fighter? Would they accept a Fighter that is <em>plain and straight</em> better than the others in combat, e.g. a high-level Fighter that kills twice as many foes in the same time compared to others? A Fighter that misses only on a 3-4 or lower while the other PCs pull off their powers at a lower rate? Personally <strong>I would love that</strong> but I think the majority wants a Fighter with same "damage output" as everyone else. </p><p></p><p>There is also the "horizontal" boosts alternative i.e. giving the fighter more and more options in combat. However, these can never be as many as those from magic, unless you introduce magic here as well, and very often these options end up underused because dealing plain damage is a safer choice. So overall this approach is IMHO quite important to have in the game to make the fighter interesting, but it hardly solves the problem alone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6117119, member: 1465"] Well I guess part of the problem is that we don't all agree on what a high level Fighter could be. To some, the only solution is adding supernatural powers to the Fighter as well, marvel-style or anime-style or else. For my personal tastes, that is the best way to ensure I won't play that game, at least not into high levels. But what are the alternatives? One alternative is to boost the Fighter "vertically" e.g. with a combination of (a) accuracy (less likely to miss), (b) lethality (more damage to each attack), (c) endurance (being able to last many more combats), (d) speed (dropping more targets per round). Examples of high+level nonmagical fighters in movies: Rambo, Bruce Lee, Gimli & Legolas, Bruce Willis in Die Hard movies... Some of their abilities can be borderline the magical, but without being openly so. However, do gamers want this kind of fighter? Would they accept a Fighter that is [I]plain and straight[/I] better than the others in combat, e.g. a high-level Fighter that kills twice as many foes in the same time compared to others? A Fighter that misses only on a 3-4 or lower while the other PCs pull off their powers at a lower rate? Personally [B]I would love that[/B] but I think the majority wants a Fighter with same "damage output" as everyone else. There is also the "horizontal" boosts alternative i.e. giving the fighter more and more options in combat. However, these can never be as many as those from magic, unless you introduce magic here as well, and very often these options end up underused because dealing plain damage is a safer choice. So overall this approach is IMHO quite important to have in the game to make the fighter interesting, but it hardly solves the problem alone. [/QUOTE]
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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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