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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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<blockquote data-quote="Gorgoroth" data-source="post: 6117888" data-attributes="member: 6674889"><p>Very harsh. Kind of good, too, but silly if you want to cast Fly 5 times, one per party member, that should be supported by the game one way or another. My vote is the spell recipient must concentrate, that way you can still buff multiple people, but each one needs to maintain their own buff stack and concentration. Chances are, other party members won't be as good as the wizard to hold concentration, making for a risky air battle. I like! That's fun. I've had my fly spell dispelled once or twice on my AD&D evoker, the first time knocked me out, then I <em>always </em>had feather fall memorized.</p><p></p><p>You could also make Fly have a duration that says you only fly when you are concentrating, but the duration endures, so that casting another spell (say, an offensive one) requires you to land temporarily. But that very much reminds me of 4e and I want Fly to be good again. IMO just limiting the duration of the spell and making you lift off only when you're thinking about it is a good compromise, so if you're knocked out mid-air you could fall for a round or two, you regain consciousness then BAM, like Iron Man, re-activate the engines. Wicked!</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6117888, member: 6674889"] Very harsh. Kind of good, too, but silly if you want to cast Fly 5 times, one per party member, that should be supported by the game one way or another. My vote is the spell recipient must concentrate, that way you can still buff multiple people, but each one needs to maintain their own buff stack and concentration. Chances are, other party members won't be as good as the wizard to hold concentration, making for a risky air battle. I like! That's fun. I've had my fly spell dispelled once or twice on my AD&D evoker, the first time knocked me out, then I [I]always [/I]had feather fall memorized. You could also make Fly have a duration that says you only fly when you are concentrating, but the duration endures, so that casting another spell (say, an offensive one) requires you to land temporarily. But that very much reminds me of 4e and I want Fly to be good again. IMO just limiting the duration of the spell and making you lift off only when you're thinking about it is a good compromise, so if you're knocked out mid-air you could fall for a round or two, you regain consciousness then BAM, like Iron Man, re-activate the engines. Wicked! [/QUOTE]
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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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