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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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<blockquote data-quote="Gadget" data-source="post: 6118183" data-attributes="member: 23716"><p>If you need to fly around like Peter Pan to make the game exciting to you...well I can't argue with taste and game style, but it always felt kind of silly to me. I don't think the wizard always having the Get Out Of Jail card up his sleeve was all that great of a game style myself. There are plenty of utility powers that can help in the volcano situation, maybe even a good opportunity for a skill challenge.</p><p></p><p></p><p></p><p>Now you just sound like someone who is miffed because the wizard no longer has the 'I win button' handy. The 'Proper D&D experience' is QWLF? Rituals had some problems, no doubt about it, but I don't see the huge issues you state.</p><p></p><p></p><p></p><p>IMHO, no edition has been really designed with '3d in mind'. And bad DMs could be bad dms. Not having this magic in combat was an attempt to balance it, it was not a perfect attempt, and having things siloed to such an extent could have been a bit to far in hindsight. But it was still a nice attempt, IMHO.</p><p></p><p></p><p></p><p>What you call 'killing the entire flavor of the game', I called getting rid of the Angel Summoner & BMX Bandit syndrome that brought its own flavor to the game. You may be right about the current options, I hope you are. Time will tell.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6118183, member: 23716"] If you need to fly around like Peter Pan to make the game exciting to you...well I can't argue with taste and game style, but it always felt kind of silly to me. I don't think the wizard always having the Get Out Of Jail card up his sleeve was all that great of a game style myself. There are plenty of utility powers that can help in the volcano situation, maybe even a good opportunity for a skill challenge. Now you just sound like someone who is miffed because the wizard no longer has the 'I win button' handy. The 'Proper D&D experience' is QWLF? Rituals had some problems, no doubt about it, but I don't see the huge issues you state. IMHO, no edition has been really designed with '3d in mind'. And bad DMs could be bad dms. Not having this magic in combat was an attempt to balance it, it was not a perfect attempt, and having things siloed to such an extent could have been a bit to far in hindsight. But it was still a nice attempt, IMHO. What you call 'killing the entire flavor of the game', I called getting rid of the Angel Summoner & BMX Bandit syndrome that brought its own flavor to the game. You may be right about the current options, I hope you are. Time will tell. [/QUOTE]
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D&D Next Q&A: Caster Level, Multiclassing & The Apprentice Tier
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